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Liteweight and very easy to use state manager for Flutter, incorporating state mangement and value storage in one. It's here to replace tons of boilerplace code of other state managers. The package has been tested on huge live commertial projects and is actively working there. So it can be used on projects of any size

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caseyryan/flutter_lite_state

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Flutter Lite State

pub.devstyle: effective dart Awesome Flutter

The litest state machine ever. You don't need to depend on any heavy libraries if you only need to control state of your widgets. This state manager is for those who are tired of writing lots of boilerplate code of states like in case of using BLoC, or don't want to depend on BuildContext like with using Provider or just don't want tons of functionality in one place like with using Get. I personally do like those state managers but I also see their disadvantages in some usecases. They just don't fit some projects. That's why I decided to write LiteState for the projects that need to be up and running in just a couple of minutes

Lite State is very simple and lite. It consists of a single file. The purpose of LiteState is to make writing and using controllers as quick and easy as possible. I wish I could do them even simplier by using reflection, so that one don't even need to instantiate controllers but unfortunately, Flutter doesn't support mirrors :(

Anyway, just take a look at the example below

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Features

Easily controlling the state of your widgets without a need for context. That's it.

Getting started

All your Lite State controllers must be inherited from LiteStateController generic class. All the magic is happening inside.

  1. Create a controller you need. E.g. an auth controller to check users' authorization
import 'package:lite_state/lite_state.dart';

class AuthController extends LiteStateController<AuthController> {

}

INITIALIZATION OF CONTROLLERS

You have two options here

  1. Add initialization of your controller somewhere in the beginning of your app e.g. in initState() {} of your main class
void main() {
  runApp(const MyApp());
}

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {

  @override
  void initState() {
    /// In this case I've used lazy initialization
    /// this means the controller will be instantiated when it's first 
    /// used. Pay attention, I've used AuthController type as a key 
    /// in the instantiator Map. This is used internally to look for 
    /// a controller using generic constraints
    /// In case you want to initialize all your controllers at once
    /// just use initControllers() instead of initControllersLazy()
    initControllersLazy({
      AuthController:() => AuthController(),
      LoaderController:() => LoaderController(),
    });
    super.initState();
  }


  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: TestPage(),
    );
  }
}

Just you LiteState builder any where you need

Widget build(BuildContext context) {
  return LiteState<AuthController>(
    builder: (BuildContext c, AuthController controller) {
      /// ... your code goes here
    },
  );
}

OR

You can use a single use controller like this BE AWARE that in this case you controller will be disposed as soon as LiteState widget, where you pass it, is disposed The controller like this will override any other controller of the same time that you might have initialized via initControllers or initControllersLazy

return LiteState<SingleUseController>(
  controller: SingleUseController(),
  builder: (BuildContext c, SingleUseController controller) {
    return Scaffold(
      appBar: AppBar(
        title: const Text('Single Use Controller'),
      ),
      body: Center(
        child: Column(
          crossAxisAlignment: CrossAxisAlignment.center,
          children: [
            Text(
              controller.counter.toString(),
              style: const TextStyle(
                fontSize: 50.0,
              ),
            ),
            Button(
              text: 'Update Counter',
              onPressed: () {
                controller.counter++;
              },
            ),
            
          ],
        ),
      ),
    );
  },
);

It's also possible to use the same controller type for many widgets. And the controller instances will not conflict with each other. In this case the setup is almost the same as the above but along with the instance of the controller you need to pass true to the useIsolatedController parameter of the LiteState widget.

import 'package:example/button.dart';
import 'package:flutter/material.dart';
import 'package:lite_state/lite_state.dart';

import 'lite_state_controllers/controller_for_multi_controller_setup.dart';

class MultiControllerSetup extends StatefulWidget {
  const MultiControllerSetup({super.key});

  @override
  State<MultiControllerSetup> createState() => _MultiControllerSetupState();
}

class _MultiControllerSetupState extends State<MultiControllerSetup> {
  final ControllerForMultiControllerSetup _controller1 = ControllerForMultiControllerSetup(
    printKey: 'controller1',
  );
  final ControllerForMultiControllerSetup _controller2 = ControllerForMultiControllerSetup(
    printKey: 'controller2',
  );

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: const Text('Single Use Controller'),
      ),
      body: Center(
        child: Column(
          crossAxisAlignment: CrossAxisAlignment.center,
          children: [
            LiteState<ControllerForMultiControllerSetup>(
              controller: _controller1,
              useIsolatedController: true,
              builder: (BuildContext c, ControllerForMultiControllerSetup controller) {
                return Column(
                  children: [
                    Text(
                      'Controller 1 counter:${controller.counter}',
                      style: const TextStyle(
                        fontSize: 20.0,
                      ),
                    ),
                    Button(
                      text: 'Update Controller 1 Counter',
                      onPressed: controller.updateCounter,
                    ),
                  ],
                );
              },
            ),
            LiteState<ControllerForMultiControllerSetup>(
              controller: _controller2,
              useIsolatedController: true,
              builder: (BuildContext c, ControllerForMultiControllerSetup controller) {
                return Column(
                  children: [
                    Text(
                      'Controller 2 counter:${controller.counter}',
                      style: const TextStyle(
                        fontSize: 20.0,
                      ),
                    ),
                    Button(
                      text: 'Update Controller 2 Counter',
                      onPressed: controller.updateCounter,
                    ),
                  ],
                );
              },
            ),
          ],
        ),
      ),
    );
  }
}

Usage

class TestPage extends StatelessWidget {
  const TestPage({Key? key}) : super(key: key);

  Widget _buildUserName() {
    /// I use authController global property here instead of
    /// calling findController<AuthController>()
    /// but it does call findController inside. It's just a shorhand
    return Text('Welcome, ${authController.userName}');
  }

  @override
  Widget build(BuildContext context) {
    return LiteState<AuthController>(
      builder: (BuildContext c, AuthController controller) {
        return Scaffold(
          body: Center(
            child: Column(
              crossAxisAlignment: CrossAxisAlignment.center,
              mainAxisAlignment: MainAxisAlignment.center,
              children: [
                _buildUserName(),
                const SizedBox(height: 20.0),
                Button(
                  isLoading: controller.isLoading,
                  text: controller.isAuthorized ? 'Log Out' : 'Authorize',
                  onPressed: () {
                    /// you can also use a shorthand method fc<AuthController>()
                    /// to do the same. It calls findController internally
                    /// or just write a global function to get it.
                    /// e.g. right above AuthController declaration
                    /// AuthController get authController {
                    ///   return findController<AuthController>();
                    /// }
                    if (controller.isAuthorized) {
                      findController<AuthController>().logout();
                    } else {
                      findController<AuthController>().authorize();
                    }
                  },
                ),
                const Padding(
                  padding: EdgeInsets.only(
                    left: 40.0,
                    right: 40.0,
                    top: 20.0,
                  ),
                  child: Text(
                    'Notice that your authorization is stored across sessions in a persistant local storage. Reload the app and you will see that authorization is still there',
                  ),
                ),
              ],
            ),
          ),
        );
      },
    );
  }
}

Controllers also allow you to easily store and restore data from shared preferences. When the local data is restored a controller calls void onLocalStorageInitialied(); method. You can override it in your controllers to know the exact time when your local data is ready. This example shows how you can store and restore auth tokens

/// First you need to create a class that you want to
/// be storable / restorable. The class must implement 
/// LSJsonEncodable interface. It's very simple and is needed 
/// for a LiteState controller to determin if and instance of the 
/// class can be serialized according to its rules. 
/// The interface only contains one method: Map encode(); 
/// which must be overriden in your class
class AuthData implements LSJsonEncodable {
  String type;
  String token;
  String userName;
  AuthData({
    required this.type,
    required this.token,
    required this.userName,
  });

  @override
  Map encode() {
    return {
      'type': type,
      'token': token,
      'userName': userName,
    };
  }
  /// The static method is necessary as a decoder 
  /// so that a controller can understand how to work with your data
  /// when it meet the data in SharedPreferences
  /// You can see how it's used below
  static AuthData decode(Map map) {
    return AuthData(
      type: map['type'],
      token: map['token'],
      userName: map['userName'],
    );
  }
}

Now you need to initialize your decoders. The best place to do it is right before you initialize your controllers. Somewhere in the beginning of your app

@override
void initState() {
  
  /// Initialize decoders. In this case we only have AuthData decoder
  /// but you will need to add decoders for every class you want to be encodable / decodable
  initJsonDecoders({
    AuthData: AuthData.decode,
  });

  initControllersLazy({
    AuthController:() => AuthController(),
    LoaderController:() => LoaderController(),
  });
  super.initState();
}

That's basically it. Now you can simply use it in your controller.

AuthController get authController {
  return findController<AuthController>();
}

class AuthController extends LiteStateController<AuthController> {
  
  AuthData? get authData {
    return getPersistentValue<AuthData>('authData');
  }
  set authData(AuthData? value) {
    setPersistentValue<AuthData>('authData', null);
  }

  String get userName {
    return authData?.userName ?? 'Guest';
  }
  ...
}

See example project for a complete source

About

Liteweight and very easy to use state manager for Flutter, incorporating state mangement and value storage in one. It's here to replace tons of boilerplace code of other state managers. The package has been tested on huge live commertial projects and is actively working there. So it can be used on projects of any size

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