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A lit molotov will vanish one turn after it was lit. Since lighting a molotov takes nonzero time, most times it just disappears instantly.
If you manage to light a molotov in less than one second, so that a turn does not pass, the molotov remains in inventory and can be thrown as normal.
Molotov cocktail should not vanish until after you throw it, and it should generally cause a burst of fire when it does so.
Describe the bug
A lit molotov will vanish one turn after it was lit. Since lighting a molotov takes nonzero time, most times it just disappears instantly.
If you manage to light a molotov in less than one second, so that a turn does not pass, the molotov remains in inventory and can be thrown as normal.
Molotov cocktail should not vanish until after you throw it, and it should generally cause a burst of fire when it does so.
Steps To Reproduce
Screenshots
No response
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Item Category Overhaul [Item_Category_Overhaul]
]
Additional context
Molotov is the one with the glasses, on the left. He is NOT supposed to be the one who disappears.
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