feat(balance): rebalances for military helipad #4076
Merged
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Purpose of change
And this continues the work on overhauling military locations, now touching helipads.
Describe the solution
mil_helicopters
to be 50/50 between intact helis and wrecked ones instead of only medevac ones being 50/50 and the rest almost never spawning intact.place_monster
usage, and spawn them indoors so they won't infight with the turrets. In return...Describe alternatives you've considered
I wanted to adjust the locked-up rooms such that they could have a computer console placed near them to open shutter doors instead of using basic pickable doors, but problem I ran into there was can't ensure a spot for the console that won't catch any of the nearby garage doors in its effect radius.
Testing
Screenshots, Before:
Screenshots, After:
Additional context
Side note: in terms of where [ 0, 0 ] is on the vehicle relative to other vehicles in the same vehiclegroups, APCs and apache copters in particular have some noticeably fucking cursed center placement. I spotted the former while briefly considering having this location also spawn a military vehicle, finding that the APC would spawn off-center and dangerously close to the garage door when other vehicles were aligned just fine, before deciding it was better to save that empty space for monster spawns.
For the latter, it's still prone to making apaches spawn with their nose embedded in the fence, when other helis spawn in a more reasonable spawn.
Checklist