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feat(balance): uncanny dodge can now actually roll to dodge bullets #4125
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chaosvolt
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cataclysmbnteam:main
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Jun 24, 2024
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feat(balance): uncanny dodge can now actually roll to dodge bullets
chaosvolt 88a3ba5
Merge branch 'main' into this-is-a-touhou-game-now
chaosvolt 1eaa43f
Merge branch 'main' into this-is-a-touhou-game-now
chaosvolt f3040b8
Update character_functions.cpp
chaosvolt 2df438c
On second thought use get_dodge
chaosvolt 9e25cfa
style(autofix.ci): automated formatting
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Original file line number | Diff line number | Diff line change |
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@@ -532,6 +532,9 @@ static double occupied_tile_fraction( m_size target_size ) | |
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double Creature::ranged_target_size() const | ||
{ | ||
if( const_cast<Creature &>( *this ).uncanny_dodge() ) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. i think we should avoid using we should probably separate |
||
return 0.0; | ||
} | ||
if( has_flag( MF_HARDTOSHOOT ) ) { | ||
switch( get_size() ) { | ||
case MS_TINY: | ||
|
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I think it's a bit unfair, as
Creature::ranged_target_size
. this might make debugging it harder.There was a problem hiding this comment.
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As already written it was already set up so if you had no space to dodge it would automatically fail and waste charges, so only real break with consistency is it becoming based on your dodge skill.