feat(content): residential personal items #4312
Merged
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Purpose of change
Houses get to feeling sort of cookie cutter and uniform after a while, with the same general palette used all the time. I wanted to add a nested chunk to the palette that could generate a random, somewhat unique set of items/furniture to break up the monotony a little bit. Hopefully this will hint at the lives of the people who lived in these houses, even if its just in the form of some random clothing or hobby items, etc.
If nothing else, it'll be another way to maybe get some specialty items outside of raiding specific kinds of stores, add a bit of environmental story-telling, or maybe just make people pause for a second and scratch their heads.
Describe the solution
Add a nested container that is only 1X1 tiles big, used to spawn nested chunks in houses. Added a few variants that are called by the nested container, which is what is called in each house file. Adding to the nested container is a way of globally adding new variants or controlling the spawn ratios without needing to edit each individual house file.
Describe alternatives you've considered
Doing nothing and letting houses remain sort of dull.
Testing
linted and spawned in game.
Additional context
Since the container chunk is so small, nested chunks shouldn't be full setups (ie- a woodworking table), but rather a small collection of items or perhaps a small piece of furniture that is of interest to one specific person, that can be found either in a closet or a corner of a bedroom.
There are only 2 variants to start, to make this easier to review, but I plan on adding many more in the future, and hopefully other people will as well.
Electric guitar, amp and patch cords -- generated in a 1X1 chunk, but I guess because there is no room on the tile, the guitar spills out into an adjoining tile, which I think works well
Scuba diving equipment in a box, like an amateur diver might have tucked away in a closet
Checklist