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This reverts fdf0cbf which avoided double-printing (some?) errors, but the net effect of this is that some errors are never printed.
Performing world builds, I see half a dozen failures(?) where the logs end without actually printing anything actionable:
IMO printing some things twice is strictly worse than not printing some errors at all, and this is the surest way to ensure all errors are printed.
cc @luhring who made the original change