HLSLSharp is a .NET library that allows you to compile and run C# code on the GPU through HLSL and D3D11. It is inspired by ComputeSharp and based on cshlsl.
Currently, you can only build the project from source. I plan to make a NuGet package available in the future.
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Contributions are welcome! If you find a bug or have a feature request, please open an issue. If you'd like to contribute code, please fork the repository and submit a pull request.