A cool map viewer for Noita written in C# using Veldrid.
- View basic chunk data visually
- View the physics objects located in chunks
- Load entities from entity files
- Display pixel sprites from entities in the world
- Display world pixel scenes
- View the world pixel scenes such as Orb Room backgrounds and Holy Mountain backgrounds
- Pan and zoom around the world
- Multithreaded loading for fast and user-friendly loading
- Support for mulitple different gprahics APIs and platforms (D3D11, Vulkan, and Metal)
- Editing the world
- Load enemies from area files
- Proper backgrounds for the world
- More comprehnsive controls and UI/UX
- Spawn area:
- Physics objects and enemies:
- Some PixelSpriteComponents being correctly loaded and rendered from entity files:
- A full overview of the starting area: