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chantastic committed Dec 30, 2023
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32 changes: 32 additions & 0 deletions chan.dev/src/content/os/2024-schedule.md
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---
title: 2024 Schedule
date: 2024-12-29
---

## Shared blocks

<div class="max-w-sm">

| Start time | Activity |
| :--------- | :----------------------------- |
| 06:45 | Wake |
| | Prepare breakfast |
| | Let dog out |
| 07:15 | Leave |
| | [Transport](#transport) |
| 22:00 | Prepare for sleep |
| 22:00 | Prepare for sleep |
| | Daily review and next day plan |
| | Wash face |

</div>

## Transport

| Day | There | Back |
| :-------- | :---- | :--- |
| Monday | Run | |
| Tuesday | Cycle | |
| Wednesday | Run | |
| Thursday | Cycle | |
| Friday | Run | |
48 changes: 24 additions & 24 deletions chan.dev/src/content/posts/hand-and-foot.md
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---
title: Hand and Foot (alterered)
title: Hand and Foot (Roth family rules)
publishDate: 2023-12-29
references:
- https://bicyclecards.com/how-to-play/hand-and-foot
Expand All @@ -15,8 +15,8 @@ This document:

- Is based on the Roth family house rules for [Hand and Foot][].
- Includes references and maps to traditional gameplay.
- Is written as a glossery of termonology and practices.
- Hoists figures (with scoring values) the top, for easy access.
- Is written as a glossary of terminology and practices.
- Hoists figures (with scoring values), for easy access.

## Contents

Expand Down Expand Up @@ -55,7 +55,7 @@ This document:

## 🎟️ Point Minimums

At the start of each round, teams determine the mimimum points required to [go in](#👉-go-in).
At the start of each round, teams determine the minimum points required to [go in](#👉-go-in).

<div class="max-w-[24ch]">

Expand All @@ -82,7 +82,7 @@ Each player brings one deck of cards to construct a card stock (game deck).
## 🎰 The Deal (draw)

To start each round, players draw `22` cards.
Drawing `22` cards in a single cut, is worth a `100` points bonus.[^*]
Drawing `22` cards in a single cut is worth a `100` points bonus.[^*]

Cards are divided into two `11` card decks: ["hand" and "foot"](#✋🦶hand-and-foot).

Expand Down Expand Up @@ -111,21 +111,21 @@ Draw two cards from the [stock pile](#🏗️-build-the-stock-game-deck).

**OR**

[Talk the discards](#🗑️-take-discards).
[Take the discards](#🗑️-take-discards).

## 🗑️ Take Discards

If the top card of the discard pile is a natural card (4-A) _and_ matches at least one card in your hand, you may draw from the discard pile.
If the top card of the discard pile is natural (4-A) _and_ matches at least one card in your hand, you may draw from the discard pile.

- Reveal your card that matchs the top discard.
- Reveal your card that matches the top discard.
- Take the top seven cards.
- You must be able to make a new, clean book with that top card.
- If you are not able to make a clean book, you will be penalized.
- You must be able to make a new, clean meld with that top card.
- If unable to make a clean book, you receive a penalty.

_Current house penalty:_

- Your turn is skipped (including discard).
- Return all drawn cards to the discard pile (in their same order).
- Return all drawn cards to the discard pile (in the same order).
- Take a `100` point penalty.

## 💿 Meld
Expand All @@ -136,22 +136,22 @@ Melds may include [wilds cards](#🃏-card-values), to form [Black books](#📓-

## 📚 Books

Books are melds with `7` (or more) cards.
Books are melds of `7` (or more) cards.

- [Red books](#📕-red-book) include `7` or more natural cards.
- [Black books](#📓-black-book) include _exactly_ `7` natural _and_ wild cards, with no more than `3` wilds.

## 📕 Red Book

_AKA: "Clean book", "Open book"._
_AKA: "Clean book" or "Open book"._

- `7` or more natural cards.
- "Open" to melding.
- Set aside with a _red_ card on top.

## 📓 Black Book

_AKA: "Dirty book", "Closed book"._
_AKA: "Dirty book" or "Closed book"._

- Exactly `7` natural _and_ wild cards.
- At most `3` wild cards.
Expand All @@ -160,18 +160,18 @@ _AKA: "Dirty book", "Closed book"._

## 👉 Go In

A player "goes in" when they can create, or contribute, to melds. with their total number of contributed cards being above the points minimum.
A player "goes in" when they can create new melds or contribute to existing ones. The total point value of contributed cards must be above the team's points minimum.

## 👈 Go Out

A player "goes out" they discard the final card of their foot — ending the round.
A player "goes out" when they discard the final card of their foot — ending the round.

A player may not go out until:

- All teammates are in their foot.
- The team has developed [4 Black Books](#📓-black-book) and [5 Red Books](#📕-red-book).

Before going out, a player may ask their team "can I go out?" Teammates are allowed to respond only with "yes" or "no" — avoiding [table talk](#🗣️-table-talk).
Before going out, a player may ask: "Can I go out?" Teammates are allowed to respond only with "yes" or "no" — avoiding [table talk](#🗣️-table-talk).

## 🗣️ Table talk

Expand All @@ -181,30 +181,30 @@ Every house has a different understanding of what constitutes table talk.

I find that strategic players enjoy playing strategic (educational) games. In these cases, [general strategy](#🗺️-general-strategy) is not considered table talk. Because strategic games aren't won on general strategy.

Here are a few things that are invariable considered table talk:
Here are a few invariable things considered table talk:

- Correcting (or "helping") a teammate place their move.
- This includes asking suggestive questions like "Did you want me to place this on the dirty meld or create a new clean meld?"
- Asking teammates to decide between two options.
- Communicating about a move with the intent to suggest the composition of your hand "I really want to pick that discard up…"
- Talking about a move in a way that reveals the composition of your hand: "I really want to pick that discard up…"
- Inquiries about the makeup of the discard pile.

## 🗺️ General Strategy

Here are some baseline strategies for being a good teammate:

- It's generally advantagous to open options for teammates.
- It's generally advantageous to open options for teammates.
- Creating [Red Books](#📕-red-book) doesn't cost your team because they can continue to play melds on them.
- Creating [Black Books](#📓-black-book) should be reserved for:
- [Going in](#👉-go-in).
- [Going out](#👈-go-out).
- Increasing your score before your opponent [goes out](#👈-go-out).
- Avoid discarding cards that you know your opponent can play — especially when you know there are duplicates in the top 7. See [Take Discards](#🗑️-take-discards).
- When deciding whether to contribute to dirty meld or create a new, clean meld, consider the following:
- Avoid discarding cards that your opponent can play — especially when you know there are duplicates in the top 7. See [Take Discards](#🗑️-take-discards).
- When deciding whether to contribute to a dirty meld or create a new, clean meld, consider the following:
- Is it early or late in the game?
- How near to completion is the dirty meld?
- What is the composition of the dirty meld? Can it be completed with wilds?
- Does the opponent also have melds for this card — making it unclikely to be closed?
- [Taking the discards](#🗑️-take-discards) is best employed when you can create a meld for a card value you don't have available.
- Does the opponent also have melds for this card — making it unlikely to be closed?
- [Taking the discards](#🗑️-take-discards) is best employed when creating new melds for card values you don't already have.

---

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