Created by chaolun
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Addressable
"com.unity.addressables": "1.1.4-preview"
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Download Visual Studio Code
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Ignore unity files and add support for .lua.txt format
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Edit in settings.json
.Add the following JSON to your workspace settings.
{ "files.exclude": { "**/.git": true, "**/.DS_Store": true, "**/*.meta": true, "**/*.*.meta": true, "**/*.unity": true, "**/*.unityproj": true, "**/*.mat": true, "**/*.fbx": true, "**/*.FBX": true, "**/*.tga": true, "**/*.cubemap": true, "**/*.prefab": true, "**/Library": true, "**/ProjectSettings": true, "**/Temp": true }, "files.associations": { "*.lua.bytes": "lua", "*.lua.txt": "lua" } }
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Install Lua plugin (choose one)
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Unity Development with VS Code
VS Code documents about Unity.
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xLuaFramework documents.
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Unity Asset Bundle Browser tool (Deprecated can be replaced by Addressable Asset System after Unity2018.2+)
Editor tool for viewing and debugging asset bundle contents before and after builds.
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The Addressable Asset System provides an easy way to load assets by “address”. It handles asset management overhead by simplifying content pack creation and deployment.