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FIX YOUR GRAMMAR
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charlesisfeline authored Mar 12, 2024
1 parent f8dbb72 commit 4c7e7ec
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions source/funkin/options/categories/AppearanceOptions.hx
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ package funkin.options.categories;

class AppearanceOptions extends OptionsScreen {
public override function new() {
super("Appearance", "Change Appearance options such as Flashing menus...");
super("Appearance", "Change Appearance options such as Antialiasing & Menu Flashing...");
add(new NumOption(
"Framerate",
"Pretty self explanatory, isn't it?",
Expand All @@ -13,23 +13,23 @@ class AppearanceOptions extends OptionsScreen {
__changeFPS)); // callback
add(new Checkbox(
"Antialiasing",
"If unchecked, will disable antialiasing on every sprite. Can boost performances at the cost of sharper, more pixely sprites.",
"If unchecked, will disable antialiasing on every sprite. Can boost performances at the cost of sharper, more pixel-looking sprites.",
"antialiasing"));
add(new Checkbox(
"Colored Healthbar",
"If unchecked, the game will use the orginal red/green health bar from the week 6 fnf game.",
"If unchecked, the game will use the original Red/Green health bar colors from the vanilla FNF engine.",
"colorHealthBar"));
add(new Checkbox(
"Pixel Perfect Effect",
"If checked, Week 6 will have a pixel perfect effect to it enabled, aligning every pixel on the screen.",
"week6PixelPerfect"));
add(new Checkbox(
"Gameplay Shaders",
"If unchecked, gameplay shaders (visual effects like Thorns's Chromatic Aberration) wont be loaded; this may be helpful on weak devices.",
"If unchecked, gameplay shaders (visual effects like Thorns's Chromatic Aberration) won't be loaded; this may be helpful on weak devices.",
"gameplayShaders"));
add(new Checkbox(
"Flashing Menu",
"If unchecked, will disable menu flashing when you select an option in the Main Menu, and other flashes will be slower.",
"Menu Flashing",
"If unchecked, will disable the menu's flashing effects when you select an option in the Main Menu, and other flashes will be slower.",
"flashingMenu"));
add(new Checkbox(
"Low Memory Mode",
Expand All @@ -56,4 +56,4 @@ class AppearanceOptions extends OptionsScreen {
else
FlxG.updateFramerate = FlxG.drawFramerate = Std.int(change);
}
}
}

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