Releases: chassinat0r/isometricraft
Isometricraft v0.3
- Rewritten in C++ because the code in C got too messy
- Added inventory and changing blocks in hotbar
- Added water, lava, glass, mossy cobblestone, and gravel blocks
- New textures with black outline so blocks can easily be distinguished
- 2D representations of blocks in hotbar/inventory
- Sounds play when breaking and placing blocks
- GCC version used to compile shows in top right corner
- Improved performance significantly
Isometricraft v0.2
- Added hotbar
- Added world saving on quitting
- Enabled window resizing and maximising
- Cursor now stays behind blocks infront of it
- Cursor cannot move outside the boundaries for the map
- Removed placing a block where another one already is
- Removed current block indicator in top right of screen
- Removed leftover Minecraft textures used in early development
Isometricraft v0.1
This is the first release of Isometricraft.
To run extract the attached zip and run "game.exe". You might get a Windows error about how it isn't verified, just click run.
It includes nine blocks:
- Stone
- Cobblestone
- Dirt
- Grass
- Sand
- Logs
- Planks
- Bricks
- Leaves
You can switch between the blocks using the number keys 1-9.
By default you are in camera mode; this means when you move with WSAD your view of the world will change vertical and horizontal. To switch to cursor mode, which lets you place and destroy blocks, press C. To get back to camera mode press C again. Use WSAD and space and shift to move the cursor, left click to destroy, and right click to place a block.
Here is one screenshot:
Currently it only is compiled on Windows, although I will compile for Linux in a future update, I just need to solve an issue I'm having with SDL on Ubuntu.