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Quick References
cheeeeeeeeeen edited this page Dec 1, 2020
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1 revision
float damage = someDamage * multipliers * coefficients;
bool crit = Util.CheckRoll(100, body.master);
ArmsRace.instance.TriggerArtillery(body, damage, crit, default);
bool isAdded = DroneRepairKit.instance.SupportCustomDrone("CharacterMasterName");
if (isAdded)
{
MyPlugin.myLogger.LogMessage("Drone supported!");
}
else
{
MyPlugin.myLogger.LogMessage("Drone already supported.");
}
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