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πŸš™
wroom wroom
πŸš™
wroom wroom
  • PlayFlock
  • Moscow, Russia
  • 21:44 (UTC +03:00)

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@NodeGamesStudio

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CheeryLee/README.md

Alexander Pluzhnikov - @CheeryLee  

Typing text

GitHub   LinkedIn

Made with love   Powered by magic


πŸ€“ whoami

Hi, I'm Alex - an amateur programmer. I support the ideas of open source and write some small things that you can find on repositories tab and use them for free. Nothing serious but a try to make the world a bit better. πŸ™‚

πŸ“£ Fun fact

⬅️ You haven't definitely seen a bearded cat before

πŸ›  Tools & Skills

πŸ’» Programming & markup languages

πŸ”Œ Frameworks & libraries

🌍 Server & databases

πŸ”€ Version control

πŸ”„ CI/CD

🧰 IDE & tools

πŸ–Ό OS

πŸ“Š Stats

GitHub   GitHub
* Most used languages are only applied to my public repositories and don't reflect of the available experience that I have.

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  1. fastlane-plugin-sapfire fastlane-plugin-sapfire Public

    A bunch of fastlane actions to work with MSBuild, NuGet and Microsoft Store

    Ruby

  2. PlayModeView wrapper for Unity that ... PlayModeView wrapper for Unity that describes which type of Play Mode is currently active on the screen. Useful to determine between GameView and DeviceSimulator.
    1
    #if UNITY_EDITOR
    2
    using System;
    3
    using System.IO;
    4
    using System.Linq;
    5
    using System.Text.RegularExpressions;
  3. blender_collection_path blender_collection_path Public

    Shows full collection path where object is in

    Python 2

  4. UnityVersionChangeset UnityVersionChangeset Public

    A small .NET library to work with Unity releases archive

    C# 3

  5. blender_native_file_dialog blender_native_file_dialog Public

    Native file dialog add-on for Blender

    Python 1 1

  6. UnityTagsGenerator UnityTagsGenerator Public

    This tool allows to generate compile time source file with tag names of your Unity project

    C# 12 1