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ZZZKBot - Authors | ||
================= | ||
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Updated: 10th October 2015 | ||
Updated: 7th September 2016 | ||
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Authors: | ||
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ZZZKBot - Bugs | ||
============== | ||
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Updated: 10th October 2015 | ||
Updated: 7th September 2016 | ||
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I don't know whether I will continue to maintain ZZZKBot. After AIIDE 2015 I | ||
might add it as a project on GitHub, probably: | ||
I don't know whether I will continue to maintain ZZZKBot. The project is on | ||
GitHub, at: | ||
https://github.com/chriscoxe/ZZZKBot | ||
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If I create the project, please report bugs and issues there. In the | ||
meantime, e-mail bug reports to: chris (dot) coxe (at) gmail (dot) com. | ||
Regardless, please don't expect a response/fix unless I decide to continue | ||
maintaining ZZZKBot. | ||
Please report bugs and issues there. Please don't expect a response/fix | ||
unless I decide to continue maintaining ZZZKBot. | ||
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=============================== End of file ================================ |
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Entry Name : ZZZKBot (don't change the case-sensitivity of these letters and don't shorten it) | ||
Contact Person Name (First, Last) : Chris Coxe | ||
Contact Person Email Address: : chris (dot) coxe (at) gmail (dot) com | ||
Affiliation : Independent | ||
Race (in full game) : Zerg | ||
DLL or ProxyBot : DLL | ||
BWAPI Version (3.7.4 or 4.1.2) : 4.1.2 | ||
Brief Description (AI techniques used, strengths, etc) : | ||
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A simple throw-away proof-of-concept cheesy kamikaze 4-pool bot implemented in | ||
a short amount of time to reach low-hanging fruit. Effective against many bots | ||
that do not have a solid opening economy/defence. Has some simple logic for | ||
scouting, targeting and resource-gathering. Apart from targeting its micro is | ||
very limited. Stays at 9 or 10 supply for several minutes of in-game time then | ||
techs straight to mutalisks or guardians (on only 1 base... soon runs out of | ||
gas...) in an attempt to finish off static defences of idle opponents, and | ||
mutalisks in an attempt to destroy lifted buildings. Uses speedling build | ||
against some opponents. Doesn't do much else. ZZZKBot is an improved and | ||
heavily refactored version of ZZZBot (ZZZBot won first rank in the CIG 2015 | ||
Starcraft AI competition). | ||
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Technical details and instructions: | ||
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Originally implemented in a quick and dirty fashion so releases would be ready | ||
for the CIG & AIIDE 2015 Starcraft AI competitions. If you want to examine/use | ||
the source code, be warned that the source code is messy, full of kludges, | ||
undocumented, has undocumented limitations/gotchas, and lacks hardly any good | ||
architecture/abstraction/encapsulation (e.g. the logic is all in one method | ||
(onFrame()) and uses static variables, and significant duplication of source | ||
code) because it was written in a rush (I was expecting to throw it away if it | ||
didn't do well in CIG 2015) and I haven't focussed on cleaning it up or | ||
rewriting it properly. I used BWAPI version 4.1.2's ExampleAIModule project as | ||
the source code starting point (i.e. C++). | ||
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Version: 1.2, i.e. version for the AIIDE 2016 Starcraft AI competition | ||
submitted on 7th September 2016. The DLL file included in the submission was | ||
compiled on Windows 7 SP1 using Microsoft Visual Studio Express 2013 for | ||
Windows Desktop (in Release mode not Debug mode) and I have tested that the | ||
exact DLL file included in the submission runs fine on Windows XP SP3 and runs | ||
fine on Windows 7 SP1. | ||
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License: it is compatible with the GNU public license. The license is contained | ||
in LICENSE.txt. | ||
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Instructions to build ZZZKBot from source code: | ||
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Note: these instructions have been tailored/condensed specifically for the | ||
AIIDE 2016 Starcraft AI competition submission. If you want more info please | ||
see INSTALL.txt for the full generic instructions including how to install it, | ||
but you shouldn't need to read it. It might be helpful if you encounter | ||
problems. | ||
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1. On Windows (preferably Windows 7 SP1), install Microsoft Visual Studio | ||
2013 (preferably Microsoft Visual Studio Express 2013 for Windows Desktop; | ||
note that this is registerware, i.e. it can be downloaded for free from | ||
Microsoft without registering, but after 30 days it will prompt you and | ||
require you to register (free of charge) to be able to continue using it). | ||
If you install the compiler on a different version of Windows than Windows | ||
7 SP1 or if you install a different version of Microsoft Visual Studio than | ||
Microsoft Visual Studio Express 2013 for Windows Desktop then I imagine you | ||
may need to change compiler setting(s) in ZZZKBot.vcxproj to ensure that the | ||
resulting DLL can be run on Windows XP SP3 (e.g. if it turns out that it | ||
doesn't work, perhaps try changing the PlatformToolset option for | ||
'Release|Win32' and 'Debug|Win32' configurations from "v120" to "v120_xp"). | ||
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3. Install BWAPI 4.1.2 to a path that does not contain spaces. | ||
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4. Set the environment variable BWAPI_DIR to the path of where you installed | ||
BWAPI 4.1.2 to. Note: the project does not depend on any other libraries, | ||
does not reference any absolute file paths, and when the bot is run it does | ||
not require any hard-coded file paths (e.g. it doesn't matter what directory | ||
you have installed Starcraft: Broodwar to). | ||
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5. In Windows Explorer, double-click the ZZZKBot.vcxproj file. | ||
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6. Change the drop-down from "Debug" to "Release". | ||
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7. From the menu, select: BUILD -> Build Solution. It should build with no | ||
errors/warnings. | ||
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8. A folder ZZZKBot/Release/ should be automatically created when building. | ||
The output is a single DLL file in that folder named ZZZKBot.dll (ZZZKBot is | ||
not comprised of any other/optional files when running it). | ||
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As mentioned above, ZZZKBot runs using BWAPI version 4.1.2, and is only | ||
supposed to play as Zerg in the AIIDE 2016 Starcraft AI competition. It does | ||
not use BWTA2/BWTA. ZZZKBot itself does not use disk I/O (i.e. has no logic | ||
to read or write files - not even log files), apart from any logic already | ||
built into BWAPI (if any). It tailors its behaviour to particular | ||
opponents based on in-game player names of the opponent bot(s). |
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