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Make game deploy scripts more generic. #63

Make game deploy scripts more generic.

Make game deploy scripts more generic. #63

Workflow file for this run

name: Static checks
# Based on https://github.com/Scony/godot-gdscript-toolkit/blob/master/action.yml
# In theory I could just copy this one:
# See https://github.com/lampe-games/godot-open-rts/blob/main/.github/workflows/main.yml
# But that pulls from the "released" version, not direct from git master,
# and currently I want the lateast as only it supports all Godot 4.2 GDscript features
# Also my command lines skips the addons folder which I don't want to format.
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
jobs:
static-checks:
name: 'Static checks'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- id: create-requirements-if-not-exists
run: |
if [ ! -f requirements.txt ]; then
echo "gdtoolkit==4.*" > requirements.txt
fi
shell: bash
- id: install-python
uses: actions/setup-python@v4
with:
python-version: "3.x"
cache: "pip"
- id: upgrade-setuptools
run: pip install --upgrade setuptools
shell: bash
- id: install-gdtoolkit
run: pip install "gdtoolkit==4.*"
shell: bash
- id: run-gdformat
run: gdformat --check $(find . -name '*.gd' -not -path "./addons/*")
- id: run-gdlint
run: gdlint .