A program for editing data files of Age of Empires, Age of Empires II, Star Wars: Galactic Battlegrounds, their expansions, upgrades, and mods.
To compile with MinGW you need to download wxWidgets
, Boost
, and CMake
.
SFML
is used for simultaneous audio playback.
Hopefully it will support MP3 in some year.
lz4
is used for decompressing some sprites.
For Visual Studio, you also need to download and build a compatible version of libiconv
.
Install normally and select it to update PATH automatically. You may need to edit version numbers in
\CMake\share\cmake-3.25\Modules\Find*.cmake
files to find wxWidgets
and Boost
.
Extract rest of the stuff into a folder of your choice.
For Visual Studio, add a folder as a system variable %Cpp libs%
,
where you'll put all required headers and built libraries.
It includes gdb
, libiconf
, zlib
.
Choose posix threads with dwarf exception handling
.
After installing MinGW add its bin
folder to the system path.
-
Unpack the zip file.
-
Open the commandline and change the working directory
\wxWidgets\build\msw
-
Execute:
mingw32-make -f makefile.gcc BUILD=debug clean mingw32-make -f makefile.gcc BUILD=debug SHARED=1 mingw32-make -f makefile.gcc BUILD=release clean mingw32-make -f makefile.gcc BUILD=release SHARED=1 del /s *.o del /s *.o.d
For Visual Studio, open the solution for your Visual Studio version or nearest one in \wxWidgets\build\msw
and build all of it using all configurations you're planning to build Advanced Genie Editor with.
-
Unpack the zip file.
-
Open the commandline and change the working directory to
\boost_1_80_0\tools\build
-
Run
bootstrap.bat
-
Copy
b2.exe
to\boost_1_80_0
-
Run from
\boost_1_80_0
:b2 toolset=gcc link=shared runtime-link=shared threading=multi --with-iostreams # For Visual Studio, zlib needs to be built too. b2 toolset=msvc link=static runtime-link=shared threading=multi --with-iostreams -s ZLIB_SOURCE=".\tools\boost_install\test\iostreams\zlib-1.2.11" -s ZLIB_INCLUDE=".\tools\boost_install\test\iostreams\zlib-1.2.11"
You can safely delete the boost_1_80_0
folder after build completes.
Visual Studio may require appending lib
to name of some generated libraries.
-
Unpack the zip file.
-
Use the
cmake-gui
and browse theSFML
source folder. -
Configure and ensure both
Debug
andMinSizeRel
CMAKE_CONFIGURATION_TYPES are present. -
Run from
\SFML
mingw32-make install
-
Copy
FindSFML.cmake
to\CMake\share\cmake-3.15\Modules
-
Unpack the zip file.
-
For static linking using Visual Studio, build the liblz4 project, both
Debug
andRelease
. -
Copy the header files from
lib
folder into%Cpp libs%\lz4
. -
Create folders
Debug
andRelease
inside%Cpp libs%\lz4
folder. -
Copy the generated
liblz4_static.lib
files from where they were generated, such asbuild\VS2017\bin
.
Clone the following projects into same folder where the AGE
folder is:
MinGW: Update paths in build*.bat
files, and then you are ready to go.
Visual Studio solution should be buildable now, but you may need to add some libraries to system path, or copy them into build folders.
If building shared libs copy necessary DLL files to execution path or add lib paths to system path.
-
wx: base, core
-
Boost: iostreams
-
genieutils (after each change)
GNU GPLv3; see LICENSE.