C# Client-server latency tester
- Launch PingPing on two computers that can interact with each other through a network.
- Choose, when asked, a client instance on computer #1 and a server instance on computer #2.
- Enter the needed parameters on both computers.
- The client side will send a "Ping" to the server that will respond "Pong" if everything goes fine.
- The elapsed time is shown after that.
- You can repeat the procedure at your will.
It's just a little demo to show you how you can measure a communication latency between two computers in C#.
No big deal.