Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Various fixes for new 3.1 version #37

Merged
merged 6 commits into from
Jan 9, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 2 additions & 0 deletions NativeUI/Controls.cs
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,8 @@ public static void Toggle(bool toggle)
if (toggle)
{
// Enable all of them
Game.EnableAllControlsThisFrame(0);
Game.EnableAllControlsThisFrame(1);
Game.EnableAllControlsThisFrame(2);
}
// If we don't need them
Expand Down
13 changes: 11 additions & 2 deletions NativeUI/Hud/Markers/Marker.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ public class Marker
public bool FaceCamera { get; set; }
public bool IsInMarker { get; private set; }
public bool IsInRange { get => MenuPool.PlayerPed.IsInRangeOf(Position, Distance); }
public bool CheckZ { get; set; }
/// <summary>
/// It doesn't work on water and under the map!
/// </summary>
Expand Down Expand Up @@ -96,8 +97,16 @@ public void Draw()
Position = new Vector3(Position.X, Position.Y, _height + 0.03f);
}
World.DrawMarker(MarkerType, Position, Direction, Rotation, Scale, Color, BobUpDown, FaceCamera, Rotate);
float distanceSquared = (Position - MenuPool.PlayerPed.Position).LengthSquared();
IsInMarker = distanceSquared < Math.Pow(Scale.X, 2) || distanceSquared < Math.Pow(Scale.Y, 2) || distanceSquared < Math.Pow(Scale.Z, 2);
if (CheckZ)
{
float distanceSquared = Position.DistanceToSquared(MenuPool.PlayerPed.Position);
IsInMarker = (distanceSquared < Math.Pow(Scale.X / 2, 2) || distanceSquared < Math.Pow(Scale.Y / 2, 2)) || distanceSquared < Math.Pow(Scale.Z / 2, 2);
}
else
{
var distanceSquared = Position.DistanceToSquared2D(MenuPool.PlayerPed.Position);
IsInMarker = distanceSquared <= Math.Pow(Scale.X / 2, 2) || distanceSquared <= Math.Pow(Scale.Y / 2, 2);
}
}
}
}
2 changes: 2 additions & 0 deletions NativeUI/NativeUI.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
Expand All @@ -36,6 +37,7 @@
<Reference Include="CitizenFX.Core.Client, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\CitizenFX.Core.Client.1.0.4207\lib\net45\CitizenFX.Core.Client.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="Microsoft.CSharp" />
Expand Down
3 changes: 2 additions & 1 deletion NativeUI/Panels/UIMenuGridPanel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -50,9 +50,10 @@ public UIMenuGridPanel(string TopText, string LeftText, string RightText, string

internal override void Position(float y)
{
var Y = y + 35f;
float ParentOffsetX = ParentItem.Offset.X;
int ParentOffsetWidth = ParentItem.Parent.WidthOffset;
Background.Position = new PointF(ParentOffsetX, y + 35);
Background.Position = new PointF(ParentOffsetX, Y);
Grid.Position = new PointF(ParentOffsetX + 115.5f + (ParentOffsetWidth / 2), 72.5f + y);
Top.Position = new PointF(ParentOffsetX + 215.5f + (ParentOffsetWidth / 2), 40f + y);
Left.Position = new PointF(ParentOffsetX + 57.75f + (ParentOffsetWidth / 2), 155f + y);
Expand Down
2 changes: 1 addition & 1 deletion NativeUI/Panels/UIMenuHorizontalOneLineGridPanel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ public UIMenuHorizontalOneLineGridPanel(string LeftText, string RightText, float

internal override void Position(float y)
{
float Y = y;
var Y = y + 35f;
float ParentOffsetX = ParentItem.Offset.X;
int ParentOffsetWidth = ParentItem.Parent.WidthOffset;
Background.Position = new PointF(ParentOffsetX, Y);
Expand Down
78 changes: 75 additions & 3 deletions NativeUI/Scaleforms/Instructional_Buttons/InstructionalButtons.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,14 +9,50 @@

namespace NativeUI
{
[Flags]
public enum PadCheck
{
Any = 0,
Keyboard = 1,
Controller = 2
}

public enum InputGroup
{
UNUSED = -1,
INPUTGROUP_MOVE = 0,
INPUTGROUP_LOOK = 1,
INPUTGROUP_WHEEL = 2,
INPUTGROUP_CELLPHONE_NAVIGATE = 3,
INPUTGROUP_CELLPHONE_NAVIGATE_UD = 4,
INPUTGROUP_CELLPHONE_NAVIGATE_LR = 5,
INPUTGROUP_FRONTEND_DPAD_ALL = 6,
INPUTGROUP_FRONTEND_DPAD_UD = 7,
INPUTGROUP_FRONTEND_DPAD_LR = 8,
INPUTGROUP_FRONTEND_LSTICK_ALL = 9,
INPUTGROUP_FRONTEND_RSTICK_ALL = 10,
INPUTGROUP_FRONTEND_GENERIC_UD = 11,
INPUTGROUP_FRONTEND_GENERIC_LR = 12,
INPUTGROUP_FRONTEND_GENERIC_ALL = 13,
INPUTGROUP_FRONTEND_BUMPERS = 14,
INPUTGROUP_FRONTEND_TRIGGERS = 15,
INPUTGROUP_FRONTEND_STICKS = 16,
INPUTGROUP_SCRIPT_DPAD_ALL = 17,
INPUTGROUP_SCRIPT_DPAD_UD = 18,
INPUTGROUP_SCRIPT_DPAD_LR = 19,
INPUTGROUP_SCRIPT_LSTICK_ALL = 20,
INPUTGROUP_SCRIPT_RSTICK_ALL = 21,
INPUTGROUP_SCRIPT_BUMPERS = 22,
INPUTGROUP_SCRIPT_TRIGGERS = 23,
INPUTGROUP_WEAPON_WHEEL_CYCLE = 24,
INPUTGROUP_FLY = 25,
INPUTGROUP_SUB = 26,
INPUTGROUP_VEH_MOVE_ALL = 27,
INPUTGROUP_CURSOR = 28,
INPUTGROUP_CURSOR_SCROLL = 29,
INPUTGROUP_SNIPER_ZOOM_SECONDARY = 30,
INPUTGROUP_VEH_HYDRAULICS_CONTROL = 31,
};

public delegate void OnInstructionControlSelected(Control control);
public class InstructionalButton
{
Expand All @@ -28,6 +64,7 @@ public class InstructionalButton

public Control GamepadButton { get; private set; }
public Control KeyboardButton { get; private set; }
public InputGroup InputButton { get; private set; } = InputGroup.UNUSED;
public List<Control> GamepadButtons { get; private set; }
public List<Control> KeyboardButtons { get; private set; }
public PadCheck PadCheck { get; private set; }
Expand Down Expand Up @@ -103,6 +140,13 @@ public InstructionalButton(List<Control> gamepadControls, List<Control> keyboard
PadCheck = PadCheck.Any;
}

public InstructionalButton(InputGroup control, string text, PadCheck padFilter = PadCheck.Any)
{
InputButton = control;
Text = text;
PadCheck = padFilter;
}

/// <summary>
/// Bind this button to an item, so it's only shown when that item is selected.
/// </summary>
Expand Down Expand Up @@ -139,6 +183,8 @@ public string GetButtonId()
}
return retVal;
}
else if(InputButton != InputGroup.UNUSED) return $"~{InputButton}~";

return IsUsingController ? API.GetControlInstructionalButton(2, (int)GamepadButton, 1) : API.GetControlInstructionalButton(2, (int)KeyboardButton, 1);
}

Expand Down Expand Up @@ -235,6 +281,20 @@ public void RemoveInstructionalButton(InstructionalButton button)
_changed = true;
}

/// <summary>
/// Removes a List of <see cref="InstructionalButton"/>
/// </summary>
/// <param name="buttons">The List of <see cref="InstructionalButton"/> to remove.</param>
public void RemoveInstructionalButtons(List<InstructionalButton> buttons)
{
foreach (var button in buttons)
{
if(ControlButtons.Contains(button))
ControlButtons.Remove(button);
}
_changed = true;
}

/// <summary>
/// Removes an <see cref="InstructionalButton"/>
/// </summary>
Expand All @@ -245,6 +305,17 @@ public void RemoveInstructionalButton(int button)
_changed = true;
}

/// <summary>
/// Clears all the buttons
/// </summary>
/// <param name="button">The index to remove.</param>
public void ClearButtonList()
{
ControlButtons.Clear();
_changed = true;
}


/// <summary>
/// Shows the Saving / Loading Button
/// </summary>
Expand All @@ -265,10 +336,11 @@ public async void AddSavingText(LoadingSpinnerType spinnerType, string text, int
internal void UpdateButtons()
{
if (!_changed) return;
_sc.CallFunction("SET_DATA_SLOT_EMPTY");
_sc.CallFunction("TOGGLE_MOUSE_BUTTONS", _useMouseButtons);
int count = 0;

foreach (InstructionalButton button in ControlButtons)
foreach (InstructionalButton button in ControlButtons.ToList())
{
if (button.IsUsingController)
{
Expand Down Expand Up @@ -340,7 +412,7 @@ internal void HandleScaleform()

if (!PopupWarningThread.Warning.IsShowing) Draw();

foreach (InstructionalButton button in ControlButtons)
foreach (InstructionalButton button in ControlButtons.Where(x => x.InputButton == null))
{
if (IsControlJustPressed(button.GamepadButton, button.PadCheck) || (button.GamepadButtons != null && button.GamepadButtons.Any(x => IsControlJustPressed(x, button.PadCheck))))
button.InvokeEvent(button.GamepadButton);
Expand Down
63 changes: 45 additions & 18 deletions NativeUI/UIMenu.cs
Original file line number Diff line number Diff line change
Expand Up @@ -830,7 +830,7 @@ public enum MenuState

public delegate void ProgressSliderChangedEvent(UIMenu menu, UIMenuSliderProgressItem item, int newIndex);



#endregion

Expand Down Expand Up @@ -859,6 +859,7 @@ public class UIMenu
private const int MaxItemsOnScreen = 9;
private int _minItem;
private int _maxItem = MaxItemsOnScreen;
private bool mouseWheelControlEnabled;

//Keys
private readonly Dictionary<MenuControls, Tuple<List<Keys>, List<Tuple<Control, int>>>> _keyDictionary =
Expand Down Expand Up @@ -905,6 +906,25 @@ public class UIMenu

public bool MouseEdgeEnabled = true;
public bool ControlDisablingEnabled = true;
public bool MouseWheelControlEnabled
{
get => mouseWheelControlEnabled; set
{
mouseWheelControlEnabled = value;
if (value)
{
SetKey(MenuControls.Up, Control.CursorScrollUp);
SetKey(MenuControls.Down, Control.CursorScrollDown);
}
else
{
ResetKey(MenuControls.Up);
ResetKey(MenuControls.Down);
SetKey(MenuControls.Up, Control.PhoneUp);
SetKey(MenuControls.Down, Control.PhoneDown);
}
}
}
public bool ResetCursorOnOpen = true;
[Obsolete("The description is now formated automatically by the game.")]
public bool FormatDescriptions = true;
Expand Down Expand Up @@ -1064,10 +1084,7 @@ public UIMenu(string title, string subtitle, PointF offset, string spriteLibrary


SetKey(MenuControls.Up, Control.PhoneUp);
SetKey(MenuControls.Up, Control.CursorScrollUp);

SetKey(MenuControls.Down, Control.PhoneDown);
SetKey(MenuControls.Down, Control.CursorScrollDown);

SetKey(MenuControls.Left, Control.PhoneLeft);
SetKey(MenuControls.Right, Control.PhoneRight);
Expand Down Expand Up @@ -1127,7 +1144,7 @@ public UIMenu(string title, string subtitle, PointF offset, string spriteLibrary
public void SetMenuWidthOffset(int widthOffset)
{
WidthOffset = widthOffset;
BannerSprite .Size = new SizeF(431 + WidthOffset, 100);
BannerSprite.Size = new SizeF(431 + WidthOffset, 100);
_mainMenu.Items[0].Position = new PointF((WidthOffset + Offset.X + 431) / 2, 20 + Offset.Y); // Title
_counterText.Position = new PointF(425 + Offset.X + widthOffset, 110 + Offset.Y);
if (_mainMenu.Items.Count >= 1)
Expand Down Expand Up @@ -1156,9 +1173,9 @@ public void DisableInstructionalButtons(bool disable)
/// <param name="spriteBanner">Sprite object. The position and size does not matter.</param>
public void SetBannerType(Sprite spriteBanner)
{
BannerSprite = spriteBanner;
BannerSprite .Size = new SizeF(431 + WidthOffset, 100);
BannerSprite .Position = new PointF(Offset.X, Offset.Y);
BannerSprite = spriteBanner;
BannerSprite.Size = new SizeF(431 + WidthOffset, 100);
BannerSprite.Position = new PointF(Offset.X, Offset.Y);
}

/// <summary>
Expand All @@ -1167,7 +1184,7 @@ public void SetBannerType(Sprite spriteBanner)
/// <param name="rectangle">UIResRectangle object. Position and size does not matter.</param>
public void SetBannerType(UIResRectangle rectangle)
{
BannerSprite = null;
BannerSprite = null;
BannerRectangle = rectangle;
BannerRectangle.Position = new PointF(Offset.X, Offset.Y);
BannerRectangle.Size = new SizeF(431 + WidthOffset, 100);
Expand Down Expand Up @@ -1313,9 +1330,9 @@ private float CalculateItemHeight()
/// </summary>
private float CalculatePanelsPosition(bool hasDescription)
{
float Height = CalculateWindowHeight() + 126 + _mainMenu.Position.Y;
float Height = CalculateWindowHeight() + 40 + _mainMenu.Position.Y;
if (hasDescription)
Height += _descriptionRectangle.Size.Height + 5;
Height += _descriptionRectangle.Size.Height + 5;
return CalculateItemHeight() + Height;
}

Expand Down Expand Up @@ -1533,7 +1550,7 @@ public void GoRight()
else if (MenuItems[CurrentSelection] is UIMenuSliderProgressItem)
{
UIMenuSliderProgressItem it = (UIMenuSliderProgressItem)MenuItems[CurrentSelection];
it.Value ++;
it.Value++;
Game.PlaySound(AUDIO_LEFTRIGHT, AUDIO_LIBRARY);
SliderProgressChange(it, it.Value);
}
Expand Down Expand Up @@ -1751,6 +1768,7 @@ public bool HasControlJustBeenReleaseed(MenuControls control, Keys key = Keys.No
}

private int _controlCounter;

/// <summary>
/// Check whether a menucontrol is being pressed.
/// </summary>
Expand Down Expand Up @@ -1857,6 +1875,7 @@ private int IsMouseInListItemArrows(UIMenuItem item, PointF topLeft, PointF safe
public async Task Draw()
{
if (!Visible || PopupWarningThread.Warning.IsShowing) return;

if (ControlDisablingEnabled)
Controls.Toggle(false);

Expand All @@ -1870,7 +1889,7 @@ public async Task Draw()

if (String.IsNullOrWhiteSpace(BannerTexture))
{
if (BannerSprite != null)
if (BannerSprite != null)
BannerSprite.Draw();
else
{
Expand Down Expand Up @@ -1985,13 +2004,20 @@ public async Task Draw()
/// </summary>
public void ProcessMouse()
{
var WindowHeight = CalculateWindowHeight();
if (!Visible || _justOpened || MenuItems.Count == 0 || IsUsingController || !MouseControlsEnabled)
{
API.EnableControlAction(2, (int)Control.LookUpDown, true);
API.EnableControlAction(2, (int)Control.LookLeftRight, true);
API.EnableControlAction(2, (int)Control.Aim, true);
API.EnableControlAction(2, (int)Control.Attack, true);
Game.EnableControlThisFrame(0, Control.LookUpDown);
Game.EnableControlThisFrame(0, Control.LookLeftRight);
Game.EnableControlThisFrame(0, Control.Aim);
Game.EnableControlThisFrame(0, Control.Attack);
Game.EnableControlThisFrame(1, Control.LookUpDown);
Game.EnableControlThisFrame(1, Control.LookLeftRight);
Game.EnableControlThisFrame(1, Control.Aim);
Game.EnableControlThisFrame(1, Control.Attack);
Game.EnableControlThisFrame(2, Control.LookUpDown);
Game.EnableControlThisFrame(2, Control.LookLeftRight);
Game.EnableControlThisFrame(2, Control.Aim);
Game.EnableControlThisFrame(2, Control.Attack);
if (_itemsDirty)
{
MenuItems.Where(i => i.Hovered).ToList().ForEach(i => i.Hovered = false);
Expand All @@ -2000,6 +2026,7 @@ public void ProcessMouse()
return;
}

var WindowHeight = CalculateWindowHeight();
PointF safezoneOffset = ScreenTools.SafezoneBounds;
API.ShowCursorThisFrame();
int limit = MenuItems.Count - 1;
Expand Down