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Unfinished engineering
here are some unfinished discoveries
shoe payload -> bank 0, id 0x43 p-wing -> bank 0, id 0x55 coin snake -> bank 0, id 0x47
0 y x 0x1a
0x11 y x 0x1
-- seems id 1 is terrain related, the 0x11
value seems like it can be anything and not make a difference.
But this was also a corner terrain piece 0x10 y x 0
... hmmm....
0 y x 4
--- upper left corner terrain, ie
____
/ |
| |
| |
|___|
0 y x 0xb
-- lower right terrain, but with a blue tint ???
0 y x 0xa
-- lower right terrain, no tint
0 y x 0x8
-- lower left terrain, blue tint
0 y x 0x7
-- lower left terrain, no tint
0 y x 0x5
-- upper right terrain, blue tint
0 y x 0x4
-- upper right terrain, no tint
0 y x 0x3
-- upper right terrain, has a bit of a dip?
0 y x 0x2
-- upper left terrain, blue tint
0 y x 0x1
-- upper left terrain, no tint, bit of a dip?
0 y x 0x0
-- upper left terrain, no tint
0x16 y x 0x52
-- this is one of those pink triangles that lets mario run on walls, it is the upper right corner variant, ie
....
...
..
.
so far changing the initial 0x16
seems to make no difference
0 y x 0x53
-- upper left pink triangle, same with 0x52
0 y x 0x51
-- lower left pink triangle
0 y x 0x50
-- lower right pink triangle
mushroom then fireflower -> bank 0, id 0x21 mushroom then leaf -> bank 0, id 0x22 starman -> bank 0, id 0x23
invisible then music block upon hit -> bank 0, id 0x20 invisible then 1up mushroom upon hit -> bank 0, id 0x1f invisible then coin upon hit -> bank 0, id 0x1e
p-block payload -> bank 0, id 0x1d climbing vine -> bank 0, d 0x1c
0 y x 0x15
coin cache -> bank 0, id 0x14 single coin -> bank 0, id 0x13 starman -> bank 0, id 0x12 mushroom then leaf -> bank 0, id 0x11 mushroom then fireflower -> bank 0, id 0x10
0 y x 0xf
-- regular door
0 y x 0x46
-- a metal door? has "knobs" on it
0 y x 0x9
-- it doesn't reveal anything upon being hit, seems to just be terrain
0 y x 0x6
-- same
0 y x 0x4f
looks like a small piece of a building?
0 y x 0x4e
-- creates a 16x16 (single tile) space that when mario goes through it, it pushes the camera up
0 y x 0x4d
-- big red balls with white spikes all around, I think they are normally in water
pointing left 0 y x 0x4c
pointing right 0 y x 0x4b
0 y x 0x4a
-- completely wiped out the area in its vicinity, including Mario
0 y x 0x49
also 0x48