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Unfinished engineering
here are some unfinished discoveries
0x3a, y, x, 0x43
0 y x 0x1a
0x11 y x 0x1
-- seems id 1 is terrain related, the 0x11
value seems like it can be anything and not make a difference.
But this was also a corner terrain piece 0x10 y x 0
... hmmm....
0 y x 4
--- upper left corner terrain, ie
____
/ |
| |
| |
|___|
0 y x 0xb
-- lower right terrain, but with a blue tint ???
0 y x 0xa
-- lower right terrain, no tint
0x16 y x 0x52
-- this is one of those pink triangles that lets mario run on walls, it is the upper right corner variant, ie
....
...
..
.
so far changing the initial 0x16
seems to make no difference
mushroom then fireflower -> bank 0, id 0x21 mushroom then leaf -> bank 0, id 0x22 starman -> bank 0, id 0x23
invisible then music block upon hit -> bank 0, id 0x20 invisible then 1up mushroom upon hit -> bank 0, id 0x1f invisible then coin upon hit -> bank 0, id 0x1e
p-block payload -> bank 0, id 0x1d climbing vine -> bank 0, d 0x1c
0 y x 0x15
coin cache -> bank 0, id 0x14 single coin -> bank 0, id 0x13 starman -> bank 0, id 0x12 mushroom then leaf -> bank 0, id 0x11 mushroom then fireflower -> bank 0, id 0x10
0 y x 0xf
0 y x 0x9
-- it doesn't reveal anything upon being hit, seems to just be terrain