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hask-raycaster.cabal
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hask-raycaster.cabal
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cabal-version: 3.0
name: hask-raycaster
version: 0.5.0.0
build-type: Simple
license: MIT
license-file: LICENSE
copyright: (c) 2018-2023 Chad Reynolds
author: Chad Reynolds
maintainer: cjreynol13@aol.com
stability: alpha
homepage: https://github.com/Cjreynol/hask-raycaster
bug-reports: https://github.com/Cjreynol/hask-raycaster/issues
synopsis: Implementation of a raycasting renderer using SDL2
description: This project is a demo essentially, for the purpose of
learning about a graphics style that I have always
enjoyed. The code is based off of this write-up.
<https://lodev.org/cgtutor/raycasting.html>
category: Graphics
tested-with: GHC == 9.2.7
data-files: test.layout
extra-source-files: README.md
source-repository head
type: git
location: git://github.com/Cjreynol/hask-raycaster.git
executable hask-raycaster
main-is: Main.hs
build-depends: base ^>= 4.16.4
, array ^>= 0.5.4
, matrix ^>= 0.3.6
, mtl ^>= 2.3.1
, text ^>= 2.0.2
, vector ^>= 0.13.0
, sdl2 ^>= 2.5.5
, sdl2-gfx ^>= 0.3.0
, sdl2-ttf ^>= 2.1.3
other-modules: Direction,
DisplayState,
EventHandling,
Layout,
RaycasterState,
Rendering,
Settings,
TurnDir
hs-source-dirs: src
--default-extensions:
other-extensions: OverloadedStrings, RecordWildCards
default-language: GHC2021
ghc-options: -Wall
-Wcompat
-Wincomplete-uni-patterns
-Wincomplete-record-updates
-Wmissing-import-lists