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OpenGL2: Don't project sun shadows onto nothing #18

OpenGL2: Don't project sun shadows onto nothing

OpenGL2: Don't project sun shadows onto nothing #18

Workflow file for this run

name: Build
on: [push, pull_request]
jobs:
linux:
name: Linux
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4
- name: Install Dependencies
run: |
sudo apt-get update
sudo apt-get install libsdl2-dev
- name: Compile
run: make release -j$(nproc)
env:
ARCHIVE: 1
- uses: actions/upload-artifact@v4
with:
name: Linux
path: build/*.zip
windows:
name: Windows
runs-on: windows-2019
steps:
- uses: actions/checkout@v4
- name: Compile
run: |
choco install zip
make release -j $env:NUMBER_OF_PROCESSORS
env:
ARCHIVE: 1
- uses: actions/upload-artifact@v4
with:
name: Windows
path: build/*.zip
macos:
name: macOS
runs-on: macos-12
steps:
- uses: actions/checkout@v4
- name: Compile
run: make release -j$(sysctl -n hw.logicalcpu)
env:
ARCHIVE: 1
- uses: actions/upload-artifact@v4
with:
name: macOS
path: build/*.zip
web:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v4
with:
repository: emscripten-core/emsdk
path: emsdk
- name: Install Dependencies
run: |
cd emsdk
./emsdk install 3.1.58
./emsdk activate 3.1.58
- name: Compile
env:
ARCHIVE: 1
run: |
source emsdk/emsdk_env.sh
emmake make release -j$(nproc)
- uses: actions/upload-artifact@v4
with:
name: Web
path: build/*.zip