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Releases: clover-moe/lilium-voyager

Lilium Voyager 1.40

02 Nov 22:11
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Lilium Voyager 1.40 has various rendering improvements and fixes SDL surround sound output.

Changes

Summary of changes that were merged from ioquake3. The changes were made by myself and seven other contributers. For the full list of changes see here (though many of the commits for the game logic do not apply to Lilium Voyager).

  • Minor improvements to the OpenGL renderers.
  • Bug fixes and performance improvements for IQM models (not used by Star Trek Voyager: Elite Force).
  • Fix SDL audio playback with surround sound (correctly output stereo to surround sound front left/right).
  • OpenGL2: r_cubemapping 2 for box cubemap parallax (by SmileTheory).
  • OpenGL2: Add r_parallaxMapShadows (by SmileTheory).
  • OpenGL2: Disable r_cubeMapping if not OpenGL 3.0+.
  • Restore OpenGL 1.1 support (GL_CLAMP).
  • Fix game resolution when compiled against macOS 10.15 SDK (by Ryan C. Gordon and patch by Tom Kidd).

The ioquake3 internal mixer only supports mono/stereo so SDL surround sound output only has front left/right audio. You can use OpenAL output (s_useOpenAL 1) for surround sound mixing support.

Lilium Voyager 1.39

02 Jun 04:16
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Initial release of Lilium Voyager.

Differences from ioEF 1.38-rc1 (2011):

  • Player origin rounding is compatible with the original QVMs (x86, x86_64).
  • Fixed "read past end of server message" error after downloading a pk3 using EF 1.2 protocol (24).
  • Network compatible with ioEF 1.37.
  • Dedicated servers are listed on official Raven master server.
  • Client and server use separate config files (from ioq3).
  • Better compatibility with newer operating systems (from ioq3).
  • VoIP uses Opus codec instead of Speex (from ioq3).
  • Support for ioquake3's OpenGL2 renderer.