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Add Elite Dangerous Support to RenoDX #111
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…o elitedangerous
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This pull request integrates Elite Dangerous with RenoDX by editing the original tonemapper shaders and upgrading the game to scRGB HDR. Users can choose among Vanilla, None, ACES, or RenoDRT tonemappers, with all color math performed in rgba16 and linearized by the user set inverse EOTF (gamma 2.2 or sRGB).
Changes
Dual-Pass Tonemapping
UpgradeToneMap
to ensure SDR LUT affects HDR color, so no separate “HDR-only” LUT is needed.Custom Tonemappers with adjustable sliders
EOTF Selection
Single-Pass Linearization
scRGB and Render Target Upgrades
r16g16b16a16_float
) upgrades for certain 8-bit formats matching the screen’s aspect ratio, required for ensuring textures upgrade to HDR successfully when supersampling is enabled.By merging this, Elite Dangerous gains support for HDR and advanced tonemappers.