Note: Currently updating!
- Phaser.IO
- Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
- http://phaser.io/
- https://phaser.io/examples
- https://github.com/photonstorm/phaser
- PIXI.js
- Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
- http://pixijs.com/
- https://pixijs.github.io/examples/
- https://github.com/pixijs/pixi.js
- PIXI-Particles
- A particle system for PixiJS.
- http://pixijs.github.io/pixi-particles/docs/
- https://github.com/pixijs/pixi-particles
- Three.js
- A JavaScript 3D Library which makes WebGL simpler.
- https://threejs.org/
- https://github.com/mrdoob/three.js/
- WhiteStorm.js
- Super-fast 3D framework for Web Applications & Games. Based on Three.js
- https://github.com/WhitestormJS/whitestorm.js
- https://whs-dev.surge.sh/examples/
- Babylon.js
- Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
- http://www.babylonjs.com/
- https://github.com/BabylonJS/Babylon.js
- Panda.js
- Free HTML5 game engine for mobile and desktop with Canvas and WebGL rendering.
- http://www.pandajs.net/
- http://www.pandajs.net/demos/
- https://github.com/ekelokorpi/panda-engine
- Melon.js
- A fresh & lightweight javascript game engine
- http://www.melonjs.org/
- https://melonjs.github.io/melonJS/
- Kiwi.js
- Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.
- http://www.kiwijs.org/
- http://www.kiwijs.org/examples/
- Playground.js
- Playground.js is a framework for your javascript based games. It gives you out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.
- http://playgroundjs.com/
- https://github.com/rezoner/playground
- Stage.js
- 2D JavaScript library for cross-platform HTML5 game development
- http://piqnt.com/stage.js/
- https://github.com/shakiba/stage.js
- Cocos2d-x
- Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
- http://www.cocos2d-x.org/
- https://github.com/cocos2d/cocos2d-x
- PlayCanvas
- Atomic Game Engine
- The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C#, JavaScript, TypeScript, and C++. It deploys natively to Windows, OSX, Android, iOS, and HTML5.
- https://atomicgameengine.com/
- https://github.com/AtomicGameEngine/AtomicGameEngine/
- Crafty.js
- Crafty is a JavaScript game library that can help you create games in a structured way.
- http://craftyjs.com/
- https://github.com/craftyjs/Crafty
- Goo.js
- Goo Engine is an open-source 3D engine using HTML5 and WebGL for rendering.
- https://github.com/GooTechnologies/goojs
- https://learn.goocreate.com/
- Create.js
- A suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5.
- http://createjs.com/
- http://createjs.com/#demos
- https://github.com/CreateJS
- Easel.js
- A JavaScript library that makes working with the HTML5 Canvas element easy. The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.
- http://createjs.com/easeljs
- https://github.com/CreateJS/EaselJS
- p5.js
- p5.js is a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.
- https://p5js.org/
- https://p5js.org/examples/
- https://github.com/processing/p5.js
- Keypress.js
- A robust Javascript library for capturing keyboard input
- A keyboard input capturing utility in which any key can be a modifier key.
- http://dmauro.github.io/Keypress/
- https://github.com/dmauro/Keypress
- Hammer.js
- A javascript library for multi-touch gestures
- http://hammerjs.github.io/
- https://github.com/hammerjs/hammer.js
- Socket.IO
- Faye & Faye-Websocket
- µWS
- µWS is one of the most lightweight, efficient & scalable WebSocket & HTTP server implementations available.
- https://github.com/uWebSockets/uWebSockets
- ws
- Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js
- http://websockets.github.io/ws/
- https://github.com/websockets/ws
- Planck.js
- Planck.js is JavaScript rewrite of Box2D physics engine for cross-platform HTML5 game development.
- http://piqnt.com/planck.js/
- https://github.com/shakiba/planck.js
- Matter.js
- A 2D rigid body physics engine for the web
- http://brm.io/matter-js/
- http://brm.io/matter-js/demo/
- Box2d.js
- Port of Box2D to JavaScript using Emscripten
- https://github.com/kripken/box2d.js/
- http://kripken.github.io/box2d.js/demo/webgl/box2d.html
- Ammo.js
- Direct port of the Bullet physics engine to JavaScript using Emscripten
- https://github.com/kripken/ammo.js
- Physics.js
- A modular, extendable, and easy-to-use physics engine for javascript.
- wellcaffeinated.net/PhysicsJS/
- https://github.com/wellcaffeinated/PhysicsJS
- Cannon.js
- A lightweight 3D physics engine written in JavaScript.
- http://www.cannonjs.org/
- https://github.com/schteppe/cannon.js
- P2.js
- JavaScript 2D physics library
- https://schteppe.github.io/p2.js/
- https://github.com/schteppe/p2.js
- SAT.js
- A simple JavaScript library for performing 2D collision detection
- http://jriecken.github.io/sat-js/
- https://github.com/jriecken/sat-js
- Stats.js
- JavaScript Performance Monitor
- https://github.com/mrdoob/stats.js
- FPSMeter.js
- Sexy, fast, and themable FPS meter.
- https://github.com/darsain/fpsmeter
- http://darsa.in/fpsmeter/
- Howler.js
- Javascript audio library for the modern web.
- https://github.com/goldfire/howler.js/
- https://howlerjs.com/
- Pixi-sound.js
- WebAudio API playback without any Flash shims or HTML Audio fallback
- https://github.com/pixijs/pixi-sound
- https://pixijs.github.io/pixi-sound/examples/index.html
- Sound.js
- A JavaScript library that lets you easily and efficiently work with audio on the web.
- http://createjs.com/soundjs
- https://github.com/CreateJS/SoundJS
- Moment.js
- Parse, validate, manipulate, and display dates and times in JavaScript.
- http://momentjs.com
- MomentTimezone.js
- Parse and display dates in any timezone.
- http://momentjs.com/timezone/
- Tween.js
- A JavaScript library for tweening and animating HTML5 and JavaScript properties. A simple but powerful tweening / animation library for Javascript. Part of the CreateJS suite of libraries.
- http://createjs.com/tweenjs
- https://github.com/CreateJS/TweenJS
- Pixi-tween
- pixi-tween is a plugin for Pixi.js v3.0.8 or higher to create tween animations.
- https://github.com/Nazariglez/pixi-tween/network
- https://github.com/themoonrat/pixi-tween
- Preload.js
- A JavaScript library that lets you manage and co-ordinate the loading of assets. PreloadJS makes preloading assets & getting aggregate progress events easier in JavaScript. It uses XHR2 when available, and falls back to tag-based loading when not.
- http://createjs.com/preloadjs
- https://github.com/CreateJS/PreloadJS
- Resource Loader
- A middleware-style generic resource loader built with web games in mind.
- http://englercj.github.io/resource-loader/
- https://github.com/englercj/resource-loader
- UUID-Random
- Fastest UUID with good RNG for JS
- https://github.com/jchook/uuid-random
- https://www.npmjs.com/package/uuid-random
- Random.js
- This is designed to be a mathematically correct random number generator library for JavaScript. Inspiration was primarily taken from C++11's .
- https://www.npmjs.com/package/random-js
- https://github.com/ckknight/random-js
- ChanceJS
- Random generator helper for JavaScript
- http://chancejs.com/
- https://www.npmjs.com/package/chance
- https://github.com/chancejs/chancejs
- FakerJS
- Generate massive amounts of fake data in Node.js and the browser
- https://www.npmjs.com/package/Faker
- https://github.com/marak/Faker.js/
- Underscore
- Underscore.js is a utility-belt library for JavaScript that provides support for the usual functional suspects (each, map, reduce, filter...) without extending any core JavaScript objects.
- http://underscorejs.org/
- https://github.com/jashkenas/underscore
- Lodash
- A modern JavaScript utility library delivering modularity, performance & extras.
- https://lodash.com/
- https://lodash.com/docs/
- https://github.com/lodash/lodash
- Ramda
- A practical functional library for JavaScript programmers.
- http://ramdajs.com/
- http://ramdajs.com/docs/
- https://github.com/ramda/ramda
- Highland
- The high-level streams library for Node.js and the browser.
- http://highlandjs.org/
- https://github.com/caolan/highland
- Async.js
- Async utilities for node and the browser.
- http://caolan.github.io/async/
- https://github.com/caolan/async
- EventEmitter3
- Because there's also a number 2. And we're faster.
- https://github.com/primus/eventemitter3
- EJSON
- EJSON - Extended JSON from Meteor available for Node.js and the front-end in one handy neat package.
- http://docs.meteor.com/api/ejson.html
- https://github.com/primus/ejson
- MsgPack
- It's like JSON, but fast and small.
- http://msgpack.org/index.html
- https://github.com/mcollina/msgpack5
- Q.js
- A promise library for JavaScript.
- http://documentup.com/kriskowal/q/
- https://github.com/kriskowal/q
- Q-io.js
- Interfaces for IO using Q promises in JavaScript on Node.
- http://documentup.com/kriskowal/q-io
- https://github.com/kriskowal/q-io
- Bluebird.js
- Bluebird is a full featured promise library with unmatched performance.
- http://bluebirdjs.com/docs/getting-started.html
- http://bluebirdjs.com/docs/api-reference.html
- https://github.com/petkaantonov/bluebird
- ASAP.js
- High-priority task queue for Node.js and browsers
- https://github.com/kriskowal/asap
- i18next
- i18next is a very popular internationalization library for browser or any other javascript environment (eg. node.js).
- http://i18next.com/
- https://github.com/i18next/i18next
- ExpressJS
- Fast, unopinionated, minimalist web framework for Node.js
- https://expressjs.com/
- Koa
- Next generation web framework for Node.js
- http://koajs.com/
- Hapi
- A rich framework for building applications and services
- https://hapijs.com/
- VexJS
- Beautiful, functional dialogs in vanilla JavaScript
- http://github.hubspot.com/vex/
- https://github.com/hubspot/vex
- SweetAlerts2
- A beautiful, responsive, customizable and accessible (WAI-ARIA) replacement for JavaScript's popup boxes. Zero dependencies.
- https://limonte.github.io/sweetalert2/
- https://github.com/limonte/sweetalert2
- Google Maps
- Leaflet.js
- An open-source JavaScript library for mobile-friendly interactive maps.
- http://leafletjs.com/
- https://github.com/Leaflet/Leaflet
- OpenLayers
- A high-performance, feature-packed library for all your mapping needs.
- https://openlayers.org/
- https://github.com/openlayers/openlayers
- Gulp
- The streaming build system; Automate and enhance your workflow.
- http://gulpjs.com/
- https://github.com/gulpjs/gulp
- Grunt
- The JavaScript Task Runner
- https://gruntjs.com/
- https://github.com/gruntjs/grunt
x
Always open for PR's for contributions :)
- Basic Concepts
- HTML5 Game Engines / Frameworks / Renderers
- Physics Engines
- Audio Plugins
- Performance Monitoring
- Input Capture
- Date & Time Parsing
- Game Networking
- Networking Basics
- Networking Libraries
- Socket.IO
- Faye & Faye-Websocket
- UWS, Engine.io, etc.
- Other Libraries
- Learning Javascript
- Interesting Reads
- Publishing Games
- Monetizing Games
- Licensing Games
- Recommended Blogs
- Recommended Subreddits
- JS Power Tools
- Developer Tools
- Developer Freebies!
- Game Genres
- Game Input
- Keyboard & Mouse
- Screen Touch Gestures, like taps, swipes, pinch, shake
- Gamepads & Controllers
- Audio(from Microphone) & Video(from Camera)
- Game Output
- Screen size, ratio & orientation (portrait / landscape)
- Resolution of assets depending on the Pixels Per Inch of the device
- Frames Per Second
- WebGL / Canvas
- Music, Sound Effects & Vibrations
- Deployment Platforms
- Desktop (Windows, Mac, Linux)
- Smartphones, and Tablets (Android, iOS, Windows Phone, etc.)
- Desktop Browsers (Chrome, Firefox, Safari, Opera, Internet Explorer & Edge)
- Consoles, such as Xbox One, Xbox 360, PS3, PS4, PS Vita, Wii U, New 3DS, etc.
- Game Engines
- Web Hosting, Domain Names & Name Servers
- CDN (Cloud Delivery Networks)
- Gameplay, Game Design, Balancing, etc.
- Phaser.IO
- Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
- http://phaser.io/
- https://phaser.io/examples
- https://github.com/photonstorm/phaser
- PIXI.js
- Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
- http://pixijs.com/
- https://pixijs.github.io/examples/
- https://github.com/pixijs/pixi.js
- Three.js
- A JavaScript 3D Library which makes WebGL simpler.
- https://threejs.org/
- https://github.com/mrdoob/three.js/
- WhiteStorm.js
- Super-fast 3D framework for Web Applications & Games. Based on Three.js
- https://github.com/WhitestormJS/whitestorm.js
- https://whs-dev.surge.sh/examples/
- Babylon.js
- Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
- http://www.babylonjs.com/
- https://github.com/BabylonJS/Babylon.js
- Panda.js
- Free HTML5 game engine for mobile and desktop with Canvas and WebGL rendering.
- http://www.pandajs.net/
- http://www.pandajs.net/demos/
- https://github.com/ekelokorpi/panda-engine
- Melon.js
- A fresh & lightweight javascript game engine
- http://www.melonjs.org/
- https://melonjs.github.io/melonJS/
- Kiwi.js
- Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.
- http://www.kiwijs.org/
- http://www.kiwijs.org/examples/
- Playground.js
- Playground.js is a framework for your javascript based games. It gives you out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.
- http://playgroundjs.com/
- https://github.com/rezoner/playground
- Stage.js
- 2D JavaScript library for cross-platform HTML5 game development
- http://piqnt.com/stage.js/
- https://github.com/shakiba/stage.js
- Cocos2d-x
- Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
- http://www.cocos2d-x.org/
- https://github.com/cocos2d/cocos2d-x
- PlayCanvas
- Atomic Game Engine
- The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C#, JavaScript, TypeScript, and C++. It deploys natively to Windows, OSX, Android, iOS, and HTML5.
- https://atomicgameengine.com/
- https://github.com/AtomicGameEngine/AtomicGameEngine/
- Crafty.js
- Crafty is a JavaScript game library that can help you create games in a structured way.
- http://craftyjs.com/
- https://github.com/craftyjs/Crafty
- Goo.js
- Goo Engine is an open-source 3D engine using HTML5 and WebGL for rendering.
- https://github.com/GooTechnologies/goojs
- https://learn.goocreate.com/
- Create.js
- A suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5.
- http://createjs.com/
- http://createjs.com/#demos
- https://github.com/CreateJS
- Easel.js
- A JavaScript library that makes working with the HTML5 Canvas element easy. The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.
- http://createjs.com/easeljs
- https://github.com/CreateJS/EaselJS
- Tween.js
- A JavaScript library for tweening and animating HTML5 and JavaScript properties. A simple but powerful tweening / animation library for Javascript. Part of the CreateJS suite of libraries.
- http://createjs.com/tweenjs
- https://github.com/CreateJS/TweenJS
- Sound.js
- A JavaScript library that lets you easily and efficiently work with audio on the web. A Javascript library for working with Audio. It provides a consistent API for loading and playing audio on different browsers and devices. Currently supports WebAudio, HTML5 Audio, Cordova / PhoneGap, and a Flash fallback.
- http://createjs.com/soundjs
- https://github.com/CreateJS/SoundJS
- Preload.js
- A JavaScript library that lets you manage and co-ordinate the loading of assets. PreloadJS makes preloading assets & getting aggregate progress events easier in JavaScript. It uses XHR2 when available, and falls back to tag-based loading when not.
- http://createjs.com/preloadjs
- https://github.com/CreateJS/PreloadJS
- p5.js
- p5.js is a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.
- https://p5js.org/
- https://p5js.org/examples/
- https://github.com/processing/p5.js
- Planck.js
- Planck.js is JavaScript rewrite of Box2D physics engine for cross-platform HTML5 game development.
- http://piqnt.com/planck.js/
- https://github.com/shakiba/planck.js
- Matter.js
- A 2D rigid body physics engine for the web
- http://brm.io/matter-js/
- http://brm.io/matter-js/demo/
- Box2d.js
- Port of Box2D to JavaScript using Emscripten
- https://github.com/kripken/box2d.js/
- http://kripken.github.io/box2d.js/demo/webgl/box2d.html
- Ammo.js
- Direct port of the Bullet physics engine to JavaScript using Emscripten
- https://github.com/kripken/ammo.js
- Physics.js
- A modular, extendable, and easy-to-use physics engine for javascript.
- wellcaffeinated.net/PhysicsJS/
- https://github.com/wellcaffeinated/PhysicsJS
- Cannon.js
- A lightweight 3D physics engine written in JavaScript.
- http://www.cannonjs.org/
- https://github.com/schteppe/cannon.js
- P2.js
- JavaScript 2D physics library
- https://schteppe.github.io/p2.js/
- https://github.com/schteppe/p2.js
- SAT.js
- A simple JavaScript library for performing 2D collision detection
- http://jriecken.github.io/sat-js/
- https://github.com/jriecken/sat-js
- Howler.js
- Javascript audio library for the modern web.
- https://github.com/goldfire/howler.js/
- https://howlerjs.com/
- Pixi-sound.js
- WebAudio API playback without any Flash shims or HTML Audio fallback
- https://github.com/pixijs/pixi-sound
- https://pixijs.github.io/pixi-sound/examples/index.html
- Stats.js
- JavaScript Performance Monitor
- https://github.com/mrdoob/stats.js
- FPSMeter.js
- Sexy, fast, and themable FPS meter.
- https://github.com/darsain/fpsmeter
- http://darsa.in/fpsmeter/
- Keypress.js
- A robust Javascript library for capturing keyboard input
- A keyboard input capturing utility in which any key can be a modifier key.
- http://dmauro.github.io/Keypress/
- https://github.com/dmauro/Keypress
- Hammer.js
- A javascript library for multi-touch gestures
- http://hammerjs.github.io/
- https://github.com/hammerjs/hammer.js
- Moment.js
- Parse, validate, manipulate, and display dates and times in JavaScript.
- http://momentjs.com
- MomentTimezone.js
- Parse and display dates in any timezone.
- http://momentjs.com/timezone/
Things that matter:
- Knowing difference between tcp/udp
- Lightweight vs Feature-rich libraries
- Platform compatibility (ie, can the nodejs server handle connections from browser-based & native-code clients?)
- Being able to do the math for the bandwidth requirements (ie: how many mbps/player can the server handle)
- Being able to do the same math when scaling the server (when using load balancers and multiple server instances and such)
- Being able to use dns-level traffic managers to decrease latency for players in various regions
- Knowing which game data can be fired-and-forget across udp, and which of those should really go over tcp
- Game state restoration on player's side in reconnection
- Implementations really vary by genre, be it arcade/turn-based/first person shooter/mmorpg's/etc
- Furthermore, I believe that doing some self-education on modern cloud technologies (ie Azure/AWS/Google Cloud Platform) would expose you to higher-level scaling & handling of game networking problems from a server-administrator point of view (instead of an indie game developer pov)
- Related reads:
- http://gafferongames.com/networking-for-game-programmers/
- https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
- https://0fps.net/2014/02/10/replication-in-networked-games-overview-part-1/
- https://0fps.net/2014/02/17/replication-in-networked-games-latency-part-2/
- https://0fps.net/2014/02/26/replication-in-networked-games-spacetime-consistency-part-3/
- https://0fps.net/2014/03/09/replication-in-network-games-bandwidth-part-4/
- Features:
- Simple pub/sub messaging
- Automatic reconnection
- Notes:
- Automatic reconnection is quite sketchy especially on the server-side of things.
- Features
- Simple pub/sub messaging
- Sending of string / buffer
- Notes
- Biggest advantage over socket.io is its simplicity, flexibility & overall the whole project is notably well-maintained.
- However automatic reconnection isn't built-in on this one.
- https://developer.mozilla.org/en-US/docs/Web/JavaScript
- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Introduction
- https://github.com/getify/You-Dont-Know-JS
- https://addyosmani.com/resources/essentialjsdesignpatterns/book/
- https://gcanti.github.io/2014/09/25/six-reasons-to-define-constructors-with-only-one-argument.html
- https://developer.mozilla.org/en-US/docs/Games/Publishing_games
- https://developer.mozilla.org/en-US/docs/Games/Publishing_games/Game_distribution
- https://developer.mozilla.org/en-US/docs/Games/Publishing_games/Game_promotion
- https://developer.mozilla.org/en-US/docs/Games/Publishing_games/Game_monetization
- http://www.html5gamedevs.com/topic/772-licensing-vs-rev-share-vs-something-else/
- http://www.html5gamedevs.com/topic/11835-want-to-know-about-non-exclusive-license-of-html5-game/
TrueValhalla:
When a publisher expresses an interest in any of your games you'll need to determine a suitable price to charge for licensing. The minimum fee I currently accept for a non-exclusive license is $400, the most I ever charged was $950, and the average is approximately $550. While I don't offer exclusive licenses to publishers, I would currently charge between $4000-$5000 for one. Rental fees are normally non-negotiable, but $50-$75 per month is an average rate.
You can (and should) set different prices for different publishers. Charge large companies more, especially if they're based in Europe. A quick Google search can give you with an idea of how well financed a company is, and where they are situated. Use this information to determine a suitable value for your work. Negotiating a fee requires good judgement. With some experimentation, you'll be able to determine a publisher's range, and charge accordingly.
HTML5 games are currently worth a lot of money - keep it that way by maintaining high prices for quality content. Sometimes it is worth throwing away a sale in order to protect future business. I could sell my games for $150-$300 per non-exclusive license to some publishers, but for the sake of maintaining the value of HTML5 games I do not. Only accept a fair price, and do not settle for less than what your content is worth.
- https://www.reddit.com/r/gamedev/
- https://www.reddit.com/r/gameDevClassifieds/
- https://www.reddit.com/r/INAT/
- https://www.reddit.com/r/gamedevscreens/
- https://www.reddit.com/r/gamedesign/
- https://www.reddit.com/r/devblogs/
- https://www.reddit.com/r/iogames/
- https://www.reddit.com/r/IndieDev/
- https://www.reddit.com/r/IndieGaming/
- Q.js
- A promise library for JavaScript.
- http://documentup.com/kriskowal/q/
- https://github.com/kriskowal/q
- Q-io.js
- Interfaces for IO using Q promises in JavaScript on Node.
- http://documentup.com/kriskowal/q-io
- https://github.com/kriskowal/q-io
- Bluebird.js
- Bluebird is a full featured promise library with unmatched performance.
- http://bluebirdjs.com/docs/getting-started.html
- http://bluebirdjs.com/docs/api-reference.html
- https://github.com/petkaantonov/bluebird
- ASAP.js
- High-priority task queue for Node.js and browsers
- https://github.com/kriskowal/asap
- Async.js
- Async utilities for node and the browser.
- http://caolan.github.io/async/
- https://github.com/caolan/async
- i18next
- i18next is a very popular internationalization library for browser or any other javascript environment (eg. node.js).
- http://i18next.com/
- https://github.com/i18next/i18next
- EJSON
- EJSON - Extended JSON from Meteor available for Node.js and the front-end in one handy neat package.
- http://docs.meteor.com/api/ejson.html
- https://github.com/primus/ejson
- MsgPack
- It's like JSON, but fast and small.
- http://msgpack.org/index.html
- https://github.com/mcollina/msgpack5
- Underscore
- Underscore.js is a utility-belt library for JavaScript that provides support for the usual functional suspects (each, map, reduce, filter...) without extending any core JavaScript objects.
- http://underscorejs.org/
- https://github.com/jashkenas/underscore
- Lodash
- A modern JavaScript utility library delivering modularity, performance & extras.
- https://lodash.com/
- https://lodash.com/docs/
- https://github.com/lodash/lodash
- Ramda
- A practical functional library for JavaScript programmers.
- http://ramdajs.com/
- http://ramdajs.com/docs/
- https://github.com/ramda/ramda
- Highland
- The high-level streams library for Node.js and the browser.
- http://highlandjs.org/
- https://github.com/caolan/highland
- EventEmitter3
- Because there's also a number 2. And we're faster.
- https://github.com/primus/eventemitter3
- UUID-Random
- Fastest UUID with good RNG for JS
- https://github.com/jchook/uuid-random
- https://www.npmjs.com/package/uuid-random
- Random.js
- This is designed to be a mathematically correct random number generator library for JavaScript. Inspiration was primarily taken from C++11's .
- https://www.npmjs.com/package/random-js
- https://github.com/ckknight/random-js
- ChanceJS
- Random generator helper for JavaScript
- http://chancejs.com/
- https://www.npmjs.com/package/chance
- https://github.com/chancejs/chancejs
- FakerJS
- Generate massive amounts of fake data in Node.js and the browser
- https://www.npmjs.com/package/Faker
- https://github.com/marak/Faker.js/
- Google Maps
- Leaflet.js
- An open-source JavaScript library for mobile-friendly interactive maps.
- http://leafletjs.com/
- https://github.com/Leaflet/Leaflet
- OpenLayers
- A high-performance, feature-packed library for all your mapping needs.
- https://openlayers.org/
- https://github.com/openlayers/openlayers
- VexJS
- Beautiful, functional dialogs in vanilla JavaScript
- http://github.hubspot.com/vex/
- https://github.com/hubspot/vex
- ExpressJS
- Fast, unopinionated, minimalist web framework for Node.js
- https://expressjs.com/
- Koa
- Next generation web framework for Node.js
- http://koajs.com/
- Hapi
- A rich framework for building applications and services
- https://hapijs.com/
- Gulp
- The streaming build system; Automate and enhance your workflow.
- http://gulpjs.com/
- https://github.com/gulpjs/gulp
- Grunt
- The JavaScript Task Runner
- https://gruntjs.com/
- https://github.com/gruntjs/grunt
- Spritesheet Packers
- Editors
- Creating Mobile Apps
- Version Control
- Terminals / CLI's
- FTP / SFTP
- SSH
-
Microsoft Azure w/ $200 Free, for 30 days
-
Google Cloud Platform w/ $300 Free, for 1 year
-
Amazon Web Services (AWS) Free Tier, for 1 year
-
Free SSL
-
Free Game Assets
-
Free Music, Sound Effects and Images for Your Projects by Eric Matyas.
Hi everyone,
I've been building a library of images that you are welcome to use in your projects.
They are all original...all my own work. I think a lot of them could be made into
cool textures for games. All I ask is to be attributed as indicated on my homepage:
http://soundimage.org/
The images are on my "TXR" pages.
I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them
are useful. Any and all constructive feedback is welcome and always appreciated. :-)
All the best,
Eric
Torrent (thanks to Aizome) :
https://drive.google.com/open?id=0B3re2AF_gdUhVHlFUDZhQnN4MFU
Soundclick:
http://www.soundclick.com/_mobileFrame.cfm?bandID=1277008
My blog where I release the songs and FLstudio project files for them:
http://anttismusic.blogspot.fi
[Super Dialogue Audio Pack](https://stuckeast.itch.io/sdap) contains more than 500 audio files of dialogue
recorded specifically for video games. The pack includes both male and female voices from 5 different voice
actors, and all of the files can be used for commercial purposes (royalty free).
The pack is available for free at https://stuckeast.itch.io/sdap and a short sample
can be [heard here](https://soundcloud.com/dillonbecker-1/sdap) (or at the itch.io link).
[Link to full list of lines](https://drive.google.com/file/d/0Byy6MF-H-jRBRzV1X19kbTJKYzA/view)
and [link to the license](https://drive.google.com/file/d/0Byy6MF-H-jRBa095SEZ6ODV6Ykk/view).
Enjoy!
-
Localization http://i18next.com/ http://vitess.io/overview/
-
https://www.npmjs.com/package/lodash - https://lodash.com/docs/
-
https://www.npmjs.com/package/yargs - http://yargs.js.org/docs/
-
https://www.npmjs.com/package/async - http://caolan.github.io/async/docs.html
npm install gulp-cli -g
npm install gulp -D
mongodb:
- https://www.npmjs.com/package/mongodb
- http://mongodb.github.io/node-mongodb-native/2.2/tutorials/crud/
azure storage:
Free SSL:
https://gist.github.com/kharandziuk/e823707bf71fba9a4cdf944216773f58 http://blog.vullum.io/javascript-flow-callback-hell-vs-async-vs-highland/
to be added: 5/14/2017
index updates
- materialize
- bootstrap
- interact js
- jquery ui
- jquery mobile
- evil icons
- https://github.com/evil-icons/evil-icons
- font awesome
- http://fontawesome.io/get-started/
- fatcow icons
- http://www.fatcow.com/free-icons
- https://material.io/icons/
- https://thenounproject.com/
- sweetalerts
- https://scrollrevealjs.org/
- https://github.com/jlmakes/scrollreveal
- https://bitshadow.github.io/iconate/
- http://glyphicons.bootstrapcheatsheets.com/
- http://lostgrid.org/
- http://www.chartjs.org/
- https://github.com/pa7/heatmap.js
- knockout
- vuejs
- react
- angular2
- meteorjs
- marionette js https://github.com/marionettejs/backbone.marionette
- ember js
- https://github.com/hakimel/reveal.js
- build tools
- chokidar
- gulp
- inline w/ lodash / underscore / highland
- http://ramdajs.com/docs/
- inline w/ renderers
- http://mojs.io/
- https://github.com/legomushroom/mojs
- http://paperjs.org/
- http://maxwellito.github.io/vivus/
- https://github.com/maxwellito/vivus
- http://stack.gl/#community
- inline w/ loaders
- basketjs
- stimulated
- requirejs
- promises
- q
- asynquence
- bluebird
- async
- time
- momentjs
- moment timezone
- feature checking
- modernizr
- build flows
- browserify
- babel (to es2015) -> browserify / uglifyJS
- pixify
- using gulp / grunt to orchestrate tasks
- linting & unit testing
- xo & ava
- is it maintained format
- https://github.com/almende/vis