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kv: set destroy status before destroying data on subsumed replicas
This PR cleans up some handling around replica destruction that scared me when working on #46329 and #55293. Specifically, there were cases during merges where the destroy status on a replica would not be set until after that replicas data was destroyed. This was true of merges applied through entry application, although in those cases, no user data was removed so it seems mostly harmless. More concerning is that is was true of merges applied through snapshot application. This was extra concerning because snapshot application can delete user data if a subsumed range is only partially covered (see `clearSubsumedReplicaDiskData`). So we were hypothetically risking user-visible correctness problems, especially now that we allow follower reads through on subsumed ranges as of #51594. This PR patches up these issues and then adds a few extra assertions that enforce stricter preconditions for the functions at play during replica destruction. Specifically, we now assert that the destroy status is set to `destroyReasonRemoved` _before_ calling `preDestroyRaftMuLocked`. We also assert that if `RemoveOptions.DestroyData` is false when passed to `removeInitializedReplicaRaftMuLocked`, then the destroy status is also set. This unification allows us to remove the `ignoreDestroyStatus` flag on `RemoveOptions`, whose meaning is now exactly the inverse of `DestroyData`. In hindsight, pushing on why this extra flag was needed and what new information it was conveying to the function could have potentially caught these issues a little earlier. I think we'll want to backport this to v20.2, though probably in the first patch release because there is some risk here (especially without sufficient time to bake on master) and we aren't aware of seeing any correctness issues from the combination of the bug fixed here and #51594. Release note (bug fix): A hypothesized bug that could allow a follower read to miss data on a range in the middle of being merged away into its left-hand neighbor was fixed. The bug seems exceedingly unlikely to have materialized in practice.
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