- Apache Cordova is an open-source mobile development framework. It allows you to use standard web technologies - HTML5, CSS3, and JavaScript for cross-platform development. Applications execute within wrappers targeted to each platform, and rely on standards-compliant API bindings to access each device's capabilities such as sensors, data, network status, etc.
- Use Apache Cordova if you are:
- a mobile developer and want to extend an application across more than one platform, without having to re-implement it with each platform's language and tool set.
- a web developer and want to deploy a web app that's packaged for distribution in various app store portals.
- a mobile developer interested in mixing native application components with a WebView (special browser window) that can access device-level APIs, or if you want to develop a plugin interface between native and WebView components.
- define a group of icons for different device scale factors using a single
<icon ...>
element, for example:xml <icon src="res/windows/AppListIcon.png" target="Square44x44Logo" />
which is equivalent to the following lines:xml <icon src="res/windows/Square44x44Logo.scale-100.png" width="44" height="44" /> <icon src="res/windows/Square44x44Logo.scale-150.png" width="66" height="66" /> <icon src="res/windows/Square44x44Logo.scale-200.png" width="88" height="88" /> <icon src="res/windows/Square44x44Logo.scale-240.png" width="106" height="106" />
- define icons with scale factors other than
scale-100
andscale-240
(and any other MRT qualifiers) - icon.png (256px x 256px)
- icon@2x.png (512px x 512px)
This guide shows you how to create a JS/HTML Cordova application and deploy them to various native mobile platforms using the cordova command-line interface (CLI). For detailed reference on Cordova command-line, review the CLI reference.
The Cordova command-line tool is distributed as an npm package.
To install the cordova command-line tool, follow these steps:
Download and install Node.js. On installation you should be able to invoke node and npm on your command line.
(Optional) Download and install a git client, if you don't already have one. Following installation, you should be able to invoke git on your command line. The CLI uses it to download assets when they are referenced using a url to a git repo.
Install the cordova module using npm utility of Node.js. The cordova module will automatically be downloaded by the npm utility.
$ sudo npm install -g cordova On OS X and Linux, prefixing the npm command with sudo may be necessary to install this development utility in otherwise restricted directories such as /usr/local/share. If you are using the optional nvm/nave tool or have write access to the install directory, you may be able to omit the sudo prefix. There are more tips available on using npm without sudo, if you desire to do that.
C:>npm install -g cordova The -g flag above tells npm to install cordova globally. Otherwise it will be installed in the node_modules subdirectory of the current working directory.
Following installation, you should be able to run cordova on the command line with no arguments and it should print help text.
Go to the directory where you maintain your source code, and create a cordova project:
$ cordova create hello com.example.hello HelloWorld This creates the required directory structure for your cordova app. By default, the cordova create script generates a skeletal web-based application whose home page is the project's www/index.html file.
This section shows how to configure an application's icon for various platforms. Documentation about splash screen images can be found in the Cordova-Plugin-Splashscreen documentation Splashscreen plugin docs.
When working in the CLI you can define application icon(s) via the <icon>
element (config.xml
).
If you do not specify an icon, the Apache Cordova logo is used.
<icon src="res/ios/icon.png" platform="ios" width="57" height="57" density="mdpi" />
Attributes | Description |
---|---|
src | Required Location of the image file, relative to your project directory. |
platform | Optional Target platform |
width | Optional Icon width in pixels |
height | Optional Icon height in pixels |
target | Optional Destination filename for the image file and all its MRT companions |
The following configuration can be used to define a single default icon which will be used for all platforms.
<icon src="res/icon.png" />
For each platform, you can also define a pixel-perfect icon set to fit different screen resolutions.
On Android, instead of using a single image for an icon, you can use two images (background and foreground) to create an Adaptive Icon.
Attributes | Description |
---|---|
background | Required for Adaptive Location of the image (png or vector) relative to your project directory, or color reference |
foreground | Required for Adaptive Location of the image (png or vector) relative to your project directory, or color reference |
density | Required Specified icon density |
To use the adaptive icons the background
and foreground
attributes must be defined in place of the src
attribute. The src
attribute is not used for adaptive icons.
<platform name="android">
<icon background="res/icon/android/ldpi-background.png" density="ldpi" foreground="res/icon/android/ldpi-foreground.png" />
<icon background="res/icon/android/mdpi-background.png" density="mdpi" foreground="res/icon/android/mdpi-foreground.png" />
<icon background="res/icon/android/hdpi-background.png" density="hdpi" foreground="res/icon/android/hdpi-foreground.png" />
<icon background="res/icon/android/xhdpi-background.png" density="xhdpi" foreground="res/icon/android/xhdpi-foreground.png" />
<icon background="res/icon/android/xxhdpi-background.png" density="xxhdpi" foreground="res/icon/android/xxhdpi-foreground.png" />
<icon background="res/icon/android/xxxhdpi-background.png" density="xxxhdpi" foreground="res/icon/android/xxxhdpi-foreground.png" />
</platform>
Note: In this example, the foreground image will also be used as the fallback icon for Android devices that do not support the adaptive icons. The fallback icon can be overridden by setting the src attribute.
<platform name="android">
<icon background="res/icon/android/ldpi-background.xml" density="ldpi" foreground="res/icon/android/ldpi-foreground.xml" src="res/android/ldpi.png" />
<icon background="res/icon/android/mdpi-background.xml" density="mdpi" foreground="res/icon/android/mdpi-foreground.xml" src="res/android/mdpi.png" />
<icon background="res/icon/android/hdpi-background.xml" density="hdpi" foreground="res/icon/android/hdpi-foreground.xml" src="res/android/hdpi.png" />
<icon background="res/icon/android/xhdpi-background.xml" density="xhdpi" foreground="res/icon/android/xhdpi-foreground.xml" src="res/android/xhdpi.png" />
<icon background="res/icon/android/xxhdpi-background.xml" density="xxhdpi" foreground="res/icon/android/xxhdpi-foreground.xml" src="res/android/xxhdpi.png" />
<icon background="res/icon/android/xxxhdpi-background.xml" density="xxxhdpi" foreground="res/icon/android/xxxhdpi-foreground.xml" src="res/android/xxxhdpi.png" />
</platform>
Note: In this example, the src attribute must be defined when then foreground attribute is defined with a vector or color.
Create a res/values/colors.xml
resource file in your project directory to store the app's color definitions.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="background">#FF0000</color>
</resources>
In the config.xml
, we will add resource-file
to copy the colors.xml
into the approprate location so that the colors are available during build time.
<platform name="android"> <resource-file src="res/values/colors.xml" target="/app/src/main/res/values/colors.xml" />
<icon background="@color/background" density="ldpi" foreground="res/icon/android/ldpi-foreground.png" /> <icon background="@color/background" density="mdpi" foreground="res/icon/android/mdpi-foreground.png" /> <icon background="@color/background" density="hdpi" foreground="res/icon/android/hdpi-foreground.png" /> <icon background="@color/background" density="xhdpi" foreground="res/icon/android/xhdpi-foreground.png" /> <icon background="@color/background" density="xxhdpi" foreground="res/icon/android/xxhdpi-foreground.png" /> <icon background="@color/background" density="xxxhdpi" foreground="res/icon/android/xxxhdpi-foreground.png" /> </platform>
<platform name="android">
<!--
ldpi : 36x36 px
mdpi : 48x48 px
hdpi : 72x72 px
xhdpi : 96x96 px
xxhdpi : 144x144 px
xxxhdpi : 192x192 px
-->
<icon src="res/android/ldpi.png" density="ldpi" />
<icon src="res/android/mdpi.png" density="mdpi" />
<icon src="res/android/hdpi.png" density="hdpi" />
<icon src="res/android/xhdpi.png" density="xhdpi" />
<icon src="res/android/xxhdpi.png" density="xxhdpi" />
<icon src="res/android/xxxhdpi.png" density="xxxhdpi" />
</platform>
Icons are not applicable to the Browser platform.
<platform name="ios">
<!-- iOS 8.0+ -->
<!-- iPhone 6 Plus -->
<icon src="res/ios/icon-60@3x.png" width="180" height="180" />
<!-- iOS 7.0+ -->
<!-- iPhone / iPod Touch -->
<icon src="res/ios/icon-60.png" width="60" height="60" />
<icon src="res/ios/icon-60@2x.png" width="120" height="120" />
<!-- iPad -->
<icon src="res/ios/icon-76.png" width="76" height="76" />
<icon src="res/ios/icon-76@2x.png" width="152" height="152" />
<!-- Spotlight Icon -->
<icon src="res/ios/icon-40.png" width="40" height="40" />
<icon src="res/ios/icon-40@2x.png" width="80" height="80" />
<!-- iOS 6.1 -->
<!-- iPhone / iPod Touch -->
<icon src="res/ios/icon.png" width="57" height="57" />
<icon src="res/ios/icon@2x.png" width="114" height="114" />
<!-- iPad -->
<icon src="res/ios/icon-72.png" width="72" height="72" />
<icon src="res/ios/icon-72@2x.png" width="144" height="144" />
<!-- iPad Pro -->
<icon src="res/ios/icon-167.png" width="167" height="167" />
<!-- iPhone Spotlight and Settings Icon -->
<icon src="res/ios/icon-small.png" width="29" height="29" />
<icon src="res/ios/icon-small@2x.png" width="58" height="58" />
<icon src="res/ios/icon-small@3x.png" width="87" height="87" />
<!-- iPad Spotlight and Settings Icon -->
<icon src="res/ios/icon-50.png" width="50" height="50" />
<icon src="res/ios/icon-50@2x.png" width="100" height="100" />
<!-- iPad Pro -->
<icon src="res/ios/icon-83.5@2x.png" width="167" height="167" />
</platform>
For Windows the recommended approach to define application icons is to use the target
attribute.
<platform name="windows">
<icon src="res/windows/storelogo.png" target="StoreLogo" />
<icon src="res/windows/smalllogo.png" target="Square30x30Logo" />
<icon src="res/windows/Square44x44Logo.png" target="Square44x44Logo" />
<icon src="res/windows/Square70x70Logo.png" target="Square70x70Logo" />
<icon src="res/windows/Square71x71Logo.png" target="Square71x71Logo" />
<icon src="res/windows/Square150x150Logo.png" target="Square150x150Logo" />
<icon src="res/windows/Square310x310Logo.png" target="Square310x310Logo" />
<icon src="res/windows/Wide310x150Logo.png" target="Wide310x150Logo" />
</platform>
where src
is the path to the icon which needs to be added.
The Windows platform handles MRT icons automatically, so if you specify src="res/windows/storelogo.png"
the following files will be copied into the application's images
folder: res/windows/storelogo.scale-100.png
, res/windows/storelogo.scale-200.png
, etc.
TODO Define what MRT is.
The target
attribute specifies the base name for the resultant icons. For every icon file, its destination filename is calculated as target + '.' + MRT_qualifiers + extension(src)
. For the icons to display properly in the application, every target
value should be one of the icon filenames defined in the application's .appxmanifest
file.
Summarizing the above... using the target
attribute it is possible to:
Although it is not recommended, it is also possible to define icons using the width
and height
attributes:
<platform name="windows">
<icon src="res/windows/logo.png" width="150" height="150" />
<icon src="res/windows/smalllogo.png" width="30" height="30" />
<icon src="res/windows/storelogo.png" width="50" height="50" />
<icon src="res/windows/Square44x44Logo.scale-100.png" width="44" height="44" />
<icon src="res/windows/Square44x44Logo.scale-240.png" width="106" height="106" />
<icon src="res/windows/Square70x70Logo.scale-100.png" width="70" height="70" />
<icon src="res/windows/Square71x71Logo.scale-100.png" width="71" height="71" />
<icon src="res/windows/Square71x71Logo.scale-240.png" width="170" height="170" />
<icon src="res/windows/Square150x150Logo.scale-240.png" width="360" height="360" />
<icon src="res/windows/Square310x310Logo.scale-100.png" width="310" height="310" />
<icon src="res/windows/Wide310x150Logo.scale-100.png" width="310" height="150" />
<icon src="res/windows/Wide310x150Logo.scale-240.png" width="744" height="360" />
</platform>
Customized icon(s) can be declared with the <icon>
element(s) in the config.xml
file. There are two types of icons that can be defined, the application icon and the package installer icon. These icons should be defined in the Electron's platform node <platform name="electron">
.
One icon can be used for the application and installer, but this icon should be at least 512x512 pixels to work across all operating systems.
Notice: If a customized icon is not provided, the Apache Cordova default icons are used.
Notice: macOS does not display custom icons when using cordova run
. It defaults to the Electron's icon.
<platform name="electron">
<icon src="res/electron/icon.png" />
</platform>
You can supply unique icons for the application and installer by setting the target
attribute. As mentioned above, the installer image should be 512x512 pixels to work across all platforms.
<platform name="electron">
<icon src="res/electron/app.png" target="app" />
<icon src="res/electron/installer.png" target="installer" />
</platform>
For devices that support high-DPI resolutions, such as Apple's Retina display, you can create a set of images with the same base filename but suffix with its multiplier.
For example, if the base image's filename icon.png
and is the standard resolution, then icon@2x.png
will be treated as a high-resolution image that with a DPI doubled from the base.
If you want to support displays with different DPI densities at the same time, you can put images with different sizes in the same folder and use the filename without DPI suffixes. For example:
<platform name="electron">
<icon src="res/electron/icon.png" />
<icon src="res/electron/icon@1.5x.png" />
<icon src="res/electron/icon@2x.png" />
<icon src="res/electron/icon@4x.png" target="installer" />
</platform>