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Max edited this page Jun 8, 2021
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The interfaces used in Objectstructures have changed...I will update the wiki soon.
This is the gameserver responsible for the realtime multiplayer of the speedrun io game. It is written in golang and uses secure websockets (for closer information see gorilla/websockets) . While a Docker build is planed in it´s current state it won´t build properly. This project includes unit tests. To run those use
go test ./...
To deploy the server without docker
git clone https://github.com/coffemakingtoaster/speedrun.io-gameserver.git
cd src
go mod
go build main.go
go run main.go
For information on the netcode see the:
The Project is split in multiple helpers. For an information on each of the helpers see the following: