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Add WebGPU support #507
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Web support has been implemented, but we still need WebGPU support for 3D. This will likely not be done in time for v2 because 3D on web is a relatively low-frequency use case and browser support for WebGPU is still about 28% (https://caniuse.com/webgpu). |
WebGPU now has much higher support (71.41%), and it seems like the way to go not just for web but also for native platforms, as it will allow us to bypass a ton of Vulkan issues by using https://github.com/rajveermalviya/go-webgpu. We will look into implementing WebGPU now. |
To summarize the situation:
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ok please proceed with that plan. I will continue to develop using go-webgpu for now. |
Safari now has WebGPU support . Finally can go faster. |
I filed rajveermalviya/go-webgpu#268, so the main remaining task for basic WebGPU support on all platforms is the wgpu branch. |
Likely through a wrapper on WebGPU using vGPU and GopherJS.
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