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mod bvh_node; | ||
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use bvh_node::BvhNode; | ||
use crate::linalg::{BoundingBox, Vec3}; | ||
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use std::vec::Vec; | ||
use crate::shapes::shape::Shape; | ||
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pub struct BoundingVolumeHierarchy { | ||
root: BvhNode | ||
} | ||
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impl BoundingVolumeHierarchy { | ||
pub fn new(objects: Vec<(BoundingBox, Box<dyn Shape>)>) -> BoundingVolumeHierarchy { | ||
BoundingVolumeHierarchy { | ||
root: BvhNode::new(objects) | ||
} | ||
} | ||
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pub fn get_object_id(&self, point: &Vec3) -> u32 { | ||
self.root.get_object_id(point) | ||
} | ||
} |
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use crate::shapes::shape::Shape; | ||
use crate::linalg::{BoundingBox, vec3, Vec3}; | ||
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use std::cmp::Ordering; | ||
use std::vec::Vec; | ||
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type BvhElement = (BoundingBox, Box<dyn Shape>); | ||
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pub struct BvhNode { | ||
children: Option<Box<(BvhNode, BvhNode)>>, | ||
element: Option<Box<dyn Shape>>, | ||
bounding_box: BoundingBox | ||
} | ||
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impl BvhNode { | ||
pub fn new(mut elements: Vec<BvhElement>) -> BvhNode { | ||
if elements.len() == 1 { | ||
BvhNode { | ||
element: Option::Some(elements[0].1.clone()), | ||
children: Option::None, | ||
bounding_box: elements[0].0 | ||
} | ||
} else { | ||
let split = find_best_split(&mut elements); | ||
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let mut bounds = split.0.0; | ||
bounds.union(&split.1.0); | ||
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BvhNode { | ||
element: Option::None, | ||
children: Option::Some(Box::new(( | ||
BvhNode::new(split.0.1), | ||
BvhNode::new(split.1.1)))), | ||
bounding_box: bounds | ||
} | ||
} | ||
} | ||
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pub fn get_object_id(&self, point: &Vec3) -> u32 { | ||
if self.element.is_some() { | ||
if self.element.as_ref().unwrap().contains_point(point) { | ||
self.element.as_ref().unwrap().get_object_id() | ||
} else { | ||
0 | ||
} | ||
} else { | ||
let mut id = 0; | ||
if self.children.as_ref().unwrap().0.bounding_box.contains_point(point) { | ||
id = id.max(self.children.as_ref().unwrap().0.get_object_id(point)); | ||
} | ||
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if self.children.as_ref().unwrap().1.bounding_box.contains_point(point) { | ||
id = id.max(self.children.as_ref().unwrap().1.get_object_id(point)); | ||
} | ||
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id | ||
} | ||
} | ||
} | ||
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fn find_best_split(shapes: &mut Vec<BvhElement>) -> ((BoundingBox, Vec<BvhElement>), (BoundingBox, Vec<BvhElement>)) { | ||
let mut best_score = f64::NEG_INFINITY; | ||
let mut best_separation = (Vec::<BvhElement>::new(), Vec::<BvhElement>::new()); | ||
let mut best_boxes = (BoundingBox { min: vec3(0.0, 0.0, 0.0), | ||
max: vec3(0.0, 0.0, 0.0) }, | ||
BoundingBox { min: vec3(0.0, 0.0, 0.0), | ||
max: vec3(0.0, 0.0, 0.0) }); | ||
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for axis in 0..3 { | ||
sort_on_axis(axis, shapes); | ||
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let mut first_split = shapes.clone(); | ||
let second_split = first_split.split_off(first_split.len() / 2); | ||
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let split = (first_split, second_split); | ||
let boxes = (union_boxes(&split.0), union_boxes(&split.1)); | ||
let score = evaluate_separatism(&boxes.0, &boxes.1); | ||
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if score > best_score { | ||
best_separation = split; | ||
best_score = score; | ||
best_boxes = boxes | ||
} | ||
} | ||
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((best_boxes.0, best_separation.0), (best_boxes.1, best_separation.1)) | ||
} | ||
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fn sort_on_axis(axis: usize, objects: &mut Vec<BvhElement>) -> () { | ||
objects.sort_by(|a, b| cmp_f64(&a.0.min[axis], &b.0.min[axis])) | ||
} | ||
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fn union_boxes(elements: &Vec<BvhElement>) -> BoundingBox { | ||
let mut b: BoundingBox = BoundingBox { | ||
min: vec3(f64::INFINITY, f64::INFINITY, f64::INFINITY), | ||
max: vec3(f64::NEG_INFINITY, f64::NEG_INFINITY, f64::NEG_INFINITY) | ||
}; | ||
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for el in elements.iter() { | ||
b.union(&el.0); | ||
} | ||
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b | ||
} | ||
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fn evaluate_separatism(box0: &BoundingBox, box1: &BoundingBox) -> f64 { | ||
vector_separatism(&box0.min, &box1.max).max( | ||
vector_separatism(&box1.min, &box0.max)) | ||
} | ||
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fn vector_separatism(v0: &Vec3, v1: &Vec3) -> f64 { | ||
let diff = v0 - v1; | ||
diff.x.max(diff.y.max(diff.z)) | ||
} | ||
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fn cmp_f64(a: &f64, b: &f64) -> Ordering { | ||
if a < b { | ||
return Ordering::Less; | ||
} else if a > b { | ||
return Ordering::Greater; | ||
} | ||
return Ordering::Equal; | ||
} |