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WIP Ghost Mode #32

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Froggy618157725
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Trying to draw outlines twice, but I don't quite know how the graphics stuff works. Apparently a separate cbuffer was not enough...

Ghost mode lets you display a ghost version of a structure in all maps.
This is useful for lining up an IRB by checking a target against other
maps seemlessly. The element is labeled as Ghost and Global for easy
tracking.

Currently this only works for some subset of things. For instance,
it works for static instance groups, but not static instances, at
least not once you swap maps.
Now we track the entity and map instead of just trying to move
them and hoping for the best.
Renders only the outlines, and they aren't pickbuffer friendly
currently. Still needs to respect hiding.
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