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Auto-generated Jai bindings for the sokol headers.

To include sokol in your project you can copy the sokol directory.

BUILD

Supported platforms are: Windows, macOS, Linux (with X11)

On Linux install the following packages: libglu1-mesa-dev, mesa-common-dev, xorg-dev, libasound-dev (or generally: the dev packages required for X11, GL and ALSA development)

  1. First build the required static link libraries:

    cd sokol
    # on macOS:
    ./build_clibs_macos.sh
    # on Linux:
    ./build_clibs_linux.sh
    # on Windows with MSVC (from a 'Visual Studio Developer Command Prompt')
    build_clibs_windows.cmd
    cd ..
  2. Create a build directory and cd into it:

    mkdir build
    cd build
  3. Build and run the samples:

    jai ../examples/first.jai - clear
    jai ../examples/first.jai - triangle
    jai ../examples/first.jai - offscreen
    jai ../examples/first.jai - blend
    jai ../examples/first.jai - debugtext-print
    jai ../examples/first.jai - saudio
    jai ../examples/first.jai - fontstash-sapp
    jai ../examples/first.jai - sgl-context-sapp

    By default, the backend 3D API will be selected based on the target platform:

    • macOS: Metal
    • Windows: D3D11
    • Linux: GL

    To force the GL backend on macOS or Windows, build with -GL:

    jai ../examples/first.jai - clear -GL
    

    The clear sample prints the selected backend to the terminal:

    jai ../examples/first.jai - clear -GL
    >> using GL backend
    

About

Jai bindings for the sokol headers (https://github.com/floooh/sokol)

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