The purpose of this technical demo is to show one method of how to make a basic MMO. Including a chat system, player persistence, multiple flowing ColyseusRooms and networked interactable objects. It is important to note that this demo does not include sharding or any other methods of load balancing that one would need for a production scale MMO. This demo is designed to work with Colyseus version 0.14.0 and Cocos version 3.2.0.
Please check our documentation for more information about utilizing this demo.