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Arma-3-Scripted-Lobby

Screenshot

screenshot.jpg

Usage

Lobby groups are created using Lobby_fnc_createGroup. Lobby Slots are created using Lobby_fnc_createSlot. Lobby_fnc_deleteGroup and Lobby_fnc_deleteSlot are used to delete them. Groups and Slots can be created or deleted during the mission, but the functions have to be executed on every machine (they have "Local Effects").

Examples can be found in this missions init.sqf file. It should be self explanatory.

The mission will need dummy slots for players to be able to connect to the server. These are themselves unplayable entities with no model and disabled simulation. If the server is supposed to support 100 players, 100 of these will have to be created. To make this process as easy as possible, you can execute:

100 execVM "setup.sqf"

in the Eden-Editor from the Debug Console, and save and export the mission. In this example, 100 is the total number of playable slots you wish to have in your mission.

Potential Issues

  • Scripts like initPlayerLocal.sqf, initPlayerServer.sqf, waitUntil {!isNull player}; loops in init.sqf etc. will probably have to be replaced by the init script defined in Lobby_fnc_createSlot to point to the correct player object.

Remotely Executed Functions

These functions have to be whitelisted in CfgRemoteExec:

  • Lobby_fnc_slotIn
  • Lobby_fnc_slotOut
  • Lobby_fnc_setIdentity

If you don't use CfgRemoteExec, you don't need to whitelist them.

Setup Dev Environment

Open cmd.exe and execute:

mklink /d "%UserProfile%\Documents\Arma 3 - Other Profiles\<ARMA-PROFILE-NAME>\missions\LOBBY.VR" "<PATH-TO-PROJECT-FOLDER>\missions\LOBBY.VR"

where <ARMA-PROFILE-NAME> is your active user profile name, e.g. commy2, and <PATH-TO-PROJECT-FOLDER> is the path to the folder containing this readme.md file. This mission can then be played from the Eden-Editor.

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