Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

gamenetworkingsockets: migrate to Conan v2, replace v1.3.0 with v1.4.1 #18988

Merged
Merged
7 changes: 0 additions & 7 deletions recipes/gamenetworkingsockets/all/CMakeLists.txt

This file was deleted.

12 changes: 3 additions & 9 deletions recipes/gamenetworkingsockets/all/conandata.yml
Original file line number Diff line number Diff line change
@@ -1,10 +1,4 @@
sources:
"1.3.0":
url: "https://github.com/ValveSoftware/GameNetworkingSockets/archive/refs/tags/v1.3.0.zip"
sha256: "22e409546babc449c44f492b253b547a2f5f11abe11a100686a10a990b5091cd"
patches:
"1.3.0":
- patch_file: "patches/001-disable-runtime-override.patch"
base_path: "source_subfolder"
- patch_file: "patches/002-either-static-or-shared.patch"
base_path: "source_subfolder"
"1.4.1":
AbrilRBS marked this conversation as resolved.
Show resolved Hide resolved
url: "https://github.com/ValveSoftware/GameNetworkingSockets/archive/refs/tags/v1.4.1.tar.gz"
sha256: "1cfb2bf79c51a08ae4e8b7ff5e9c1266b43cfff6f53ecd3e7bc5e3fcb2a22503"
140 changes: 79 additions & 61 deletions recipes/gamenetworkingsockets/all/conanfile.py
Original file line number Diff line number Diff line change
@@ -1,109 +1,124 @@
from conans import ConanFile, CMake, tools
from conans.errors import ConanInvalidConfiguration
import os

required_conan_version = ">=1.33.0"
from conan import ConanFile
from conan.errors import ConanInvalidConfiguration
from conan.tools.build import check_min_cppstd
from conan.tools.cmake import CMake, CMakeDeps, CMakeToolchain, cmake_layout
from conan.tools.env import VirtualBuildEnv, VirtualRunEnv
from conan.tools.files import copy, get, rmdir, replace_in_file
from conan.tools.gnu import PkgConfigDeps

required_conan_version = ">=1.53.0"


class GameNetworkingSocketsConan(ConanFile):
name = "gamenetworkingsockets"
description = "GameNetworkingSockets is a basic transport layer for games."
topics = ("networking", "game-development")
license = "BSD-3-Clause"
url = "https://github.com/conan-io/conan-center-index"
homepage = "https://github.com/ValveSoftware/GameNetworkingSockets"
license = "BSD-3-Clause"
generators = "cmake", "pkg_config"
settings = "os", "arch", "compiler", "build_type"
exports_sources = ["CMakeLists.txt", "patches/**"]
topics = ("networking", "game-development")

package_type = "library"
settings = "os", "arch", "compiler", "build_type"
options = {
"shared": [True, False],
"fPIC": [True, False],
"encryption": ["openssl", "libsodium", "bcrypt"]
"encryption": ["openssl", "libsodium", "bcrypt"],
}

default_options = {
"shared": False,
"fPIC": True,
"encryption": "openssl"
"encryption": "openssl",
}

_cmake = None

@property
def _source_subfolder(self):
return "source_subfolder"

@property
def _build_subfolder(self):
return "build_subfolder"

def config_options(self):
if self.settings.os == "Windows":
del self.options.fPIC

def configure(self):
if self.options.shared:
del self.options.fPIC
self.options.rm_safe("fPIC")

def layout(self):
cmake_layout(self, src_folder="src")

def requirements(self):
self.requires("protobuf/3.21.12")
if self.options.encryption == "openssl":
self.requires("openssl/[>=1.1 <4]")
elif self.options.encryption == "libsodium":
self.requires("libsodium/cci.20220430")

def validate(self):
if self.settings.compiler.get_safe("cppstd"):
tools.check_min_cppstd(self, 11)
check_min_cppstd(self, 11)

if self.options.encryption == "bcrypt" and self.settings.os != "Windows":
raise ConanInvalidConfiguration("bcrypt is only valid on Windows")

def build_requirements(self):
self.build_requires("protobuf/3.17.1")
self.tool_requires("protobuf/<host_version>")

def requirements(self):
self.requires("protobuf/3.17.1")
def source(self):
get(self, **self.conan_data["sources"][self.version], strip_root=True)

def generate(self):
venv = VirtualBuildEnv(self)
venv.generate()
venv = VirtualRunEnv(self)
venv.generate(scope="build")

tc = CMakeToolchain(self)
tc.variables["GAMENETWORKINGSOCKETS_BUILD_EXAMPLES"] = False
tc.variables["GAMENETWORKINGSOCKETS_BUILD_TESTS"] = False
tc.variables["Protobuf_USE_STATIC_LIBS"] = not self.dependencies["protobuf"].options.shared
tc.variables["Protobuf_IMPORT_DIRS"] = os.path.join(self.source_folder, "src", "common").replace("\\", "/")
crypto = {
"openssl": "OpenSSL",
"libsodium": "libsodium",
"bcrypt": "BCrypt",
}
tc.variables["USE_CRYPTO"] = crypto[str(self.options.encryption)]
crypto25519 = {
"openssl": "OpenSSL",
"libsodium": "libsodium",
"bcrypt": "Reference",
}
tc.variables["USE_CRYPTO25519"] = crypto25519[str(self.options.encryption)]
if self.options.encryption == "openssl":
self.requires("openssl/1.1.1l")
elif self.options.encryption == "libsodium":
self.requires("libsodium/1.0.18")
tc.variables["OPENSSL_NEW_ENOUGH"] = True
tc.variables["OPENSSL_HAS_25519_RAW"] = True
tc.generate()

def source(self):
tools.get(**self.conan_data["sources"][self.version], strip_root=True, destination=self._source_subfolder)
tc = CMakeDeps(self)
tc.generate()
tc = PkgConfigDeps(self)
tc.generate()

def _patch_sources(self):
for patch in self.conan_data.get("patches", {}).get(self.version, []):
tools.patch(**patch)
# Disable MSVC runtime override
replace_in_file(self, os.path.join(self.source_folder, "CMakeLists.txt"),
"configure_msvc_runtime()", "")

def build(self):
self._patch_sources()
cmake = self._configure_cmake()
cmake = CMake(self)
cmake.configure()
cmake.build()

def _configure_cmake(self):
if self._cmake:
return self._cmake
self._cmake = CMake(self)
self._cmake.definitions["BUILD_STATIC"] = not self.options.shared
self._cmake.definitions["BUILD_SHARED"] = self.options.shared
self._cmake.definitions["GAMENETWORKINGSOCKETS_BUILD_EXAMPLES"] = False
self._cmake.definitions["GAMENETWORKINGSOCKETS_BUILD_TESTS"] = False
self._cmake.definitions["Protobuf_USE_STATIC_LIBS"] = not self.options["protobuf"].shared
crypto = {"openssl": "OpenSSL", "libsodium": "libsodium", "bcrypt": "BCrypt"}
self._cmake.definitions["USE_CRYPTO"] = crypto[str(self.options.encryption)]
crypto25519 = {"openssl": "OpenSSL", "libsodium": "libsodium", "bcrypt": "Reference"}
self._cmake.definitions["USE_CRYPTO25519"] = crypto25519[str(self.options.encryption)]
if self.options.encryption == "openssl":
self._cmake.definitions["OPENSSL_NEW_ENOUGH"] = True
self._cmake.definitions["OPENSSL_HAS_25519_RAW"] = True
self._cmake.configure(build_folder=self._build_subfolder)
return self._cmake

def package(self):
self.copy("LICENSE", dst="licenses", src=self._source_subfolder)
cmake = self._configure_cmake()
copy(self, "LICENSE",
dst=os.path.join(self.package_folder, "licenses"),
src=self.source_folder)
cmake = CMake(self)
cmake.install()
tools.rmdir(os.path.join(self.package_folder, "lib", "cmake"))
rmdir(self, os.path.join(self.package_folder, "lib", "cmake"))

def package_info(self):
self.cpp_info.names["cmake_find_package"] = "GameNetworkingSockets"
self.cpp_info.names["cmake_find_package_multi"] = "GameNetworkingSockets"
self.cpp_info.names["pkg_config"] = "GameNetworkingSockets"
self.cpp_info.set_property("cmake_file_name", "GameNetworkingSockets")
self.cpp_info.set_property("cmake_target_name", "GameNetworkingSockets::GameNetworkingSockets")
self.cpp_info.set_property("pkg_config_name", "GameNetworkingSockets")
self.cpp_info.includedirs.append(os.path.join("include", "GameNetworkingSockets"))
if self.options.shared:
self.cpp_info.libs = ["GameNetworkingSockets"]
Expand All @@ -120,7 +135,10 @@ def package_info(self):
if self.settings.os in ["Linux", "FreeBSD"]:
self.cpp_info.system_libs = ["pthread"]
elif self.settings.os == "Windows":
self.cpp_info.system_libs = ["ws2_32", "crypt32", "winmm"]
self.cpp_info.system_libs = ["ws2_32", "crypt32", "winmm", "iphlpapi"]
if self.options.encryption == "bcrypt":
self.cpp_info.system_libs += ["bcrypt"]


# TODO: to remove in conan v2 once cmake_find_package_* generators removed
self.cpp_info.names["cmake_find_package"] = "GameNetworkingSockets"
self.cpp_info.names["cmake_find_package_multi"] = "GameNetworkingSockets"

This file was deleted.

This file was deleted.

7 changes: 2 additions & 5 deletions recipes/gamenetworkingsockets/all/test_package/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,11 +1,8 @@
cmake_minimum_required(VERSION 3.1)
cmake_minimum_required(VERSION 3.15)
project(test_package CXX)

include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup(TARGETS)

find_package(GameNetworkingSockets REQUIRED CONFIG)

add_executable(${PROJECT_NAME} test_package.cpp)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 11)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 11)
target_link_libraries(${PROJECT_NAME} GameNetworkingSockets::GameNetworkingSockets)
19 changes: 14 additions & 5 deletions recipes/gamenetworkingsockets/all/test_package/conanfile.py
Original file line number Diff line number Diff line change
@@ -1,17 +1,26 @@
from conans import ConanFile, CMake, tools
from conan import ConanFile
from conan.tools.build import can_run
from conan.tools.cmake import cmake_layout, CMake
import os


class TestPackageConan(ConanFile):
settings = "os", "arch", "compiler", "build_type"
generators = "cmake", "cmake_find_package_multi"
generators = "CMakeDeps", "CMakeToolchain", "VirtualRunEnv"
test_type = "explicit"

def requirements(self):
self.requires(self.tested_reference_str)

def layout(self):
cmake_layout(self)

def build(self):
cmake = CMake(self)
cmake.configure()
cmake.build()

def test(self):
if not tools.cross_building(self):
bin_path = os.path.join("bin", "test_package")
self.run(bin_path, run_environment=True)
if can_run(self):
bin_path = os.path.join(self.cpp.build.bindir, "test_package")
self.run(bin_path, env="conanrun")
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
cmake_minimum_required(VERSION 3.15)
project(test_package)

include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup(TARGETS)

add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../test_package/
${CMAKE_CURRENT_BINARY_DIR}/test_package/)
17 changes: 17 additions & 0 deletions recipes/gamenetworkingsockets/all/test_v1_package/conanfile.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
from conans import ConanFile, CMake, tools
import os


class TestPackageConan(ConanFile):
settings = "os", "arch", "compiler", "build_type"
generators = "cmake", "cmake_find_package_multi"

def build(self):
cmake = CMake(self)
cmake.configure()
cmake.build()

def test(self):
if not tools.cross_building(self):
bin_path = os.path.join("bin", "test_package")
self.run(bin_path, run_environment=True)
2 changes: 1 addition & 1 deletion recipes/gamenetworkingsockets/config.yml
Original file line number Diff line number Diff line change
@@ -1,3 +1,3 @@
versions:
"1.3.0":
"1.4.1":
folder: all