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store: correctly remove incomplete layers on load.
In go one should never modify a slice while also iterating over it at the same time. This causes weird side effects as the underlying array elements are shifted around without the range loop index knowing. So if you delete a element the loop will then actually skip the next one and theoretically access out of bounds on the last element which does not panic but rather return the default zero type, nil here which then causes the panic on layer.Flags == nil. Here is a simple example to show the behavior: func main() { slice := []int{1, 2, 3, 4, 5, 6, 7, 8, 9} for _, num := range slice { if num == 5 { slice = slices.DeleteFunc(slice, func(n int) bool { return n == 5 }) } fmt.Println(num) } } The loop will not print 6, but then as last number it prints 0 (the default zero type for an int). Fixes #2184 Signed-off-by: Paul Holzinger <pholzing@redhat.com>
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