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5. Picking Audio
Use AudioPicker
to pick audio files from your device. You can choose single or multiple audio files from your device.
It is mandatory to set a AudioPickerCallback
before triggering the pickAudio();
method, or an exception will be raised.
AudioPicker audioPicker = new AudioPicker(Activity.this);
// audioPicker.allowMultiple();
// audioPicker.
audioPicker.setAudioPickerCallback(new AudioPickerCallback() {
@Override
public void onAudiosChosen(List<ChosenAudio> files) {
// Display Files
}
@Override
public void onError(String message) {
// Handle errors
}
});
audioPicker.pickFile();
After this call, you need to submit the onActivityResult(int requestCode, int resultCode, Intent data) to AudioPicker
so that the processing might start.
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == Picker.PICK_AUDIO && resultCode == RESULT_OK) {
audioPicker.submit(data);
}
}
The AudioPickerCallback
will be triggered once the file has been processed.
The one thing you have to handle is when your Activity is killed when the user is still choosing a photo. In such a scenario, AudioPicker
reference will be destroyed since the Activity will be re-created. An additional check is required to handle this scenario. You just have to create a new AudioPicker
object, attach the callback and call the AudioPicker.submit(data)
method.
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == Picker.PICK_AUDIO && resultCode == RESULT_OK) {
if(audioPicker == null) {
audioPicker = new AudioPicker(Activity.this);
audioPicker.setAudioPickerCallback(this);
}
audioPicker.submit(data);
}
}