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Fix README
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creativeIKEP committed May 30, 2021
1 parent 3f7ae55 commit 6b65ceb
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Showing 3 changed files with 4 additions and 4 deletions.
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Expand Up @@ -37,7 +37,7 @@ using Mediapipe.BlazePose;

public class <YourClassName>: MonoBehaviour
{
// Set "Packages/ResourceSet/BlazePose.asset" on the Unity Editor.
// Set "Packages/BlazePoseBarracuda/ResourceSet/BlazePose.asset" on the Unity Editor.
[SerializeField] BlazePoseResource blazePoseResource;
[SerializeField] bool isUpperBodyOnly;

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2 changes: 1 addition & 1 deletion Packages/BlazePoseBarracuda/README.md
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Expand Up @@ -49,7 +49,7 @@ using Mediapipe.BlazePose;

public class <YourClassName>: MonoBehaviour
{
// Set "Packages/ResourceSet/BlazePose.asset" on the Unity Editor.
// Set "Packages/BlazePoseBarracuda/ResourceSet/BlazePose.asset" on the Unity Editor.
[SerializeField] BlazePoseResource blazePoseResource;
[SerializeField] bool isUpperBodyOnly;

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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -42,14 +42,14 @@ Example is below.

### Usage Demo
Below code is the demo that estimate human pose from a image and get pose landmark.
Check ["/Assets/Script/PoseVisuallizer.cs"]("/Assets/Script/PoseVisuallizer.cs") and ["/Assets/Scenes/SampleScene.unity"](/Assets/Scenes/SampleScene.unity) for BlazePoseBarracuda usage demo details.
Check ["/Assets/Script/PoseVisuallizer.cs"](/Assets/Script/PoseVisuallizer.cs) and ["/Assets/Scenes/SampleScene.unity"](/Assets/Scenes/SampleScene.unity) for BlazePoseBarracuda usage demo details.
```cs
using UnityEngine;
using Mediapipe.BlazePose;

public class <YourClassName>: MonoBehaviour
{
// Set "Packages/ResourceSet/BlazePose.asset" on the Unity Editor.
// Set "Packages/BlazePoseBarracuda/ResourceSet/BlazePose.asset" on the Unity Editor.
[SerializeField] BlazePoseResource blazePoseResource;
[SerializeField] bool isUpperBodyOnly;

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