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Added tinted and dark AppIcon #385
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Can you please post some screenshots? That would make a review easier. 😁 And I noticed in the tinted version that in Cryptobot's "chin" area, there is a transparent spot that probably shouldn't be there. |
@tobihagemann Makes sense to share some screenshots, my fault! 😅 Oh, thanks for the hint, didn’t even notice the transparent spot on the chin! |
WalkthroughThe changes involve updating the Changes
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Looking good! However, I noticed something very specific that needs to be solved somehow. We're always distributing both the freemium and the premium version. Unfortunately, Apple forces us to have different icons between these versions, because they are essentially "different" apps. If you search for |
…anges into Fastfile `apply_config`
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (3)
fastlane/scripts/create-app-icon.sh (1)
1-6
: Approve changes with suggestions for improvementThe modifications to copy Light, Dark, and Tinted icons align well with the PR objectives. However, I have a few suggestions to improve the script's robustness and documentation:
- Update the comment to reflect the new functionality of the script.
- Add argument validation to ensure the correct number of arguments are provided.
- Consider adding error handling for the copy operations.
Here's a suggested improvement:
#!/bin/sh -# Path is relative to the fastlane folder +# Copy Light, Dark, and Tinted app icons to the AppIcon.appiconset directory +# Usage: ./create-app-icon.sh <light_icon> <dark_icon> <tinted_icon> + +if [ "$#" -ne 3 ]; then + echo "Error: Exactly 3 arguments are required." + echo "Usage: $0 <light_icon> <dark_icon> <tinted_icon>" + exit 1 +fi + +DEST_DIR="../SharedResources/Assets.xcassets/AppIcon.appiconset" + +copy_icon() { + if ! cp "$1" "$DEST_DIR/$2"; then + echo "Error: Failed to copy $1 to $DEST_DIR/$2" + exit 1 + fi +} + +copy_icon "${1}" "LightIcon.png" +copy_icon "${2}" "DarkIcon.png" +copy_icon "${3}" "TintedIcon.png" + +echo "App icons successfully copied." -cp "${1}" ../SharedResources/Assets.xcassets/AppIcon.appiconset/LightIcon.png -cp "${2}" ../SharedResources/Assets.xcassets/AppIcon.appiconset/DarkIcon.png -cp "${3}" ../SharedResources/Assets.xcassets/AppIcon.appiconset/TintedIcon.pngThis improved version:
- Updates the comment to describe the new functionality
- Adds argument validation
- Introduces error handling for copy operations
- Uses a function to reduce code duplication
- Provides a success message upon completion
Would you like assistance in updating the Fastfile to accommodate these changes?
fastlane/Fastfile (2)
43-43
: LGTM! Consider alphabetizing the environment variables list.The addition of
APP_ICON_DARK_FILE_PATH
,APP_ICON_LIGHT_FILE_PATH
, andAPP_ICON_TINTED_FILE_PATH
aligns with the PR objective of introducing dark and tinted app icons. This change ensures that the beta lane has access to all necessary icon variants.For improved readability and easier maintenance, consider alphabetizing the list of environment variables.
92-101
: LGTM! Consider adding error handling to the app icon creation script.The changes in the
apply_config
lane correctly implement the new app icon variants:
- Environment variables are updated to include
APP_ICON_DARK_FILE_PATH
,APP_ICON_LIGHT_FILE_PATH
, andAPP_ICON_TINTED_FILE_PATH
.- The app icon creation script call is updated to use all three new file paths.
These modifications align with the PR objective of introducing dark and tinted app icons.
To improve robustness, consider adding error handling and file path validation to the app icon creation script call. For example:
icon_paths = [app_icon_light_file_path, app_icon_dark_file_path, app_icon_tinted_file_path] if icon_paths.all? { |path| File.exist?(path) } sh("./scripts/create-app-icon.sh #{icon_paths.join(' ')}") else UI.user_error!("One or more app icon files are missing. Please check the file paths.") endThis change ensures that the script is only called if all required icon files exist, preventing potential errors during the build process.
Also applies to: 270-270
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
⛔ Files ignored due to path filters (10)
SharedResources/Assets.xcassets/AppIcon.appiconset/DarkIcon.png
is excluded by!**/*.png
SharedResources/Assets.xcassets/AppIcon.appiconset/LightIcon.png
is excluded by!**/*.png
SharedResources/Assets.xcassets/AppIcon.appiconset/TintedIcon.png
is excluded by!**/*.png
fastlane/config/freemium/DarkIcon.png
is excluded by!**/*.png
fastlane/config/freemium/LightIcon.png
is excluded by!**/*.png
fastlane/config/freemium/TintedIcon.png
is excluded by!**/*.png
fastlane/config/premium/DarkIcon.png
is excluded by!**/*.png
fastlane/config/premium/Icon.png
is excluded by!**/*.png
fastlane/config/premium/LightIcon.png
is excluded by!**/*.png
fastlane/config/premium/TintedIcon.png
is excluded by!**/*.png
📒 Files selected for processing (3)
- SharedResources/Assets.xcassets/AppIcon.appiconset/Contents.json (1 hunks)
- fastlane/Fastfile (4 hunks)
- fastlane/scripts/create-app-icon.sh (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
- SharedResources/Assets.xcassets/AppIcon.appiconset/Contents.json
🧰 Additional context used
🔇 Additional comments (2)
fastlane/Fastfile (2)
80-80
: LGTM! Consistent with the beta lane changes.The update to the environment variables in the
_app_store
private lane mirrors the changes made in thebeta
lane, ensuring consistency across different deployment processes.Please refer to the previous comment regarding alphabetizing the environment variables list for improved readability.
Line range hint
1-280
: Overall assessment: Changes successfully implement new app icon variants.The modifications to the Fastfile consistently implement the new app icon variants (light, dark, and tinted) across different lanes. This aligns well with the PR objective of introducing dark and tinted app icons for iOS 18 customization options.
Key points:
- Environment variables are consistently updated in all relevant lanes.
- The app icon creation script is modified to accommodate the new icon variants.
These changes provide a solid foundation for supporting the new app icon variants in the build and deployment process.
To ensure that the changes are correctly implemented across the project, run the following verification script:
This script verifies:
- The existence and executability of the app icon creation script.
- The content of the app icon creation script for new icon variant references.
- The presence of new app icon files in the project.
- The correct updating of the Contents.json file in the AppIcon.appiconset.
Run this script to ensure all aspects of the new app icon implementation are correctly in place.
#!/bin/sh | ||
|
||
# Path is relative to the fastlane folder | ||
cp "${1}" ../SharedResources/Assets.xcassets/AppIcon.appiconset/Icon.png | ||
cp "${1}" ../SharedResources/Assets.xcassets/AppIcon.appiconset/LightIcon.png | ||
cp "${2}" ../SharedResources/Assets.xcassets/AppIcon.appiconset/DarkIcon.png | ||
cp "${3}" ../SharedResources/Assets.xcassets/AppIcon.appiconset/TintedIcon.png |
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💡 Codebase verification
Icon differentiation for freemium and premium versions not maintained
Based on the verification, there is no evidence of distinct icons for freemium and premium versions in the current implementation. Please ensure that the new dark and tinted icons maintain this differentiation as required.
🔗 Analysis chain
Verify icon differentiation for freemium and premium versions
As per Tobihagemann's comment, there's a requirement to have different icons for the freemium and premium versions of the app. We should ensure that this differentiation is maintained for the new dark and tinted icons as well.
Let's check the current implementation of icon differentiation:
Based on the results of this verification, we may need to update the script to handle different icons for freemium and premium versions.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check for icon differentiation in the Fastfile and project structure
# Test 1: Search for APP_ICON_FILE_PATH in Fastfile
echo "Searching for APP_ICON_FILE_PATH in Fastfile:"
rg "APP_ICON_FILE_PATH" fastlane/Fastfile
# Test 2: Check for different icon files in the project structure
echo "\nSearching for icon files in the project:"
fd -e png -e jpg -e jpeg "icon" --exec file {}
Length of output: 610
Script:
#!/bin/bash
# Description: Verify distinct icon file paths for freemium and premium versions
echo "Searching for freemium icon paths in Fastfile and related scripts:"
rg "FreemiumIcon" fastlane/
echo "\nSearching for premium icon paths in Fastfile and related scripts:"
rg "PremiumIcon" fastlane/
echo "\nListing all icon files related to freemium and premium versions:"
fd -e png -e jpg -e jpeg "FreemiumIcon\|PremiumIcon" .
Length of output: 542
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Fixed in 3d31b0b
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@tobihagemann, thank you for fixing the issue. The update looks great!
(^.^)/
If you found this review helpful, would you consider giving us a shout-out on X?
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (1)
fastlane/.env.premium (1)
2-4
: Consider freemium version and add explanatory commentsThe changes look good for the premium version. However, there are a few additional considerations:
As mentioned in the PR comments, there's a need for different icons for freemium and premium versions. Ensure that similar changes are made in the freemium configuration file if it exists.
It would be helpful to add comments explaining the purpose of these new variables and when each icon should be used. This can improve maintainability and clarity for future developers.
Consider adding comments like this:
+# Dark mode app icon APP_ICON_DARK_FILE_PATH=config/premium/DarkIcon.png +# Light mode app icon APP_ICON_LIGHT_FILE_PATH=config/premium/LightIcon.png +# Tinted app icon for iOS 18+ customization APP_ICON_TINTED_FILE_PATH=config/premium/TintedIcon.pngWould you like me to draft changes for the freemium configuration file or generate more detailed comments for these variables?
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (2)
- fastlane/.env.freemium (1 hunks)
- fastlane/.env.premium (1 hunks)
🧰 Additional context used
🔇 Additional comments (3)
fastlane/.env.freemium (2)
Line range hint
5-13
: LGTM: Existing configuration maintainedThe rest of the configuration file remains unchanged, maintaining consistency in critical app properties such as bundle identifier, display name, and encryption compliance. This stability in the core configuration is good practice when introducing new features.
2-4
: New app icon paths added for different themesThe addition of separate variables for dark, light, and tinted app icons aligns with the PR objective of introducing new customization options. This change supports the new features in iOS 18 and enhances the app's visual adaptability.
However, there's an important consideration raised in the PR comments:
We need to ensure that these icon paths are specific to the freemium version of the app, as per tobihagemann's comment about having different icons for freemium and premium versions due to Apple's distribution policies. Let's verify this:
This script will help us confirm if the icon paths are properly differentiated between freemium and premium versions.
✅ Verification successful
Icon configurations for freemium and premium versions are correctly set up
The icon paths for both freemium and premium versions are properly differentiated, ensuring compliance with the PR objectives and Apple's distribution policies.
- Confirmed separate environment files for freemium and premium.
- Verified distinct icon paths in both
.env.freemium
and.env.premium
.- Ensured Fastfile correctly references the respective icon environment variables.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check if there are separate icon configurations for freemium and premium versions # Check for a premium environment file if [ -f "fastlane/.env.premium" ]; then echo "Premium environment file exists. Checking for icon path differences:" diff -y --suppress-common-lines fastlane/.env.freemium fastlane/.env.premium | grep -E "ICON|icon" else echo "No premium environment file found. Please ensure that separate configurations exist for freemium and premium versions." fi # Check the Fastfile for any logic handling different icons echo "Checking Fastfile for icon handling logic:" rg "APP_ICON" fastlane/FastfileLength of output: 1578
fastlane/.env.premium (1)
2-4
: New app icon variables look good, but verify consistency across the project.The addition of
APP_ICON_DARK_FILE_PATH
,APP_ICON_LIGHT_FILE_PATH
, andAPP_ICON_TINTED_FILE_PATH
aligns well with the PR objectives of introducing dark and tinted app icons. The naming convention is consistent and clear.To ensure these changes are consistent with other parts of the project, please run the following script:
This script will help us verify that:
- The new variables are being used in the project.
- There are no leftover references to the old
APP_ICON_FILE_PATH
.- The Fastfile has been updated to use the new icon paths.
- The icon generation script (if it exists) has been updated accordingly.
Please review the output of this script to ensure all necessary updates have been made consistently across the project.
This update adds dark and tinted app icon to support the new customization options introduced in iOS 18.