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Add Process::ExitReason
and Process::Status#exit_reason
#13052
Merged
straight-shoota
merged 3 commits into
crystal-lang:master
from
HertzDevil:feature/process-exit-reason
Feb 16, 2023
Merged
Add Process::ExitReason
and Process::Status#exit_reason
#13052
straight-shoota
merged 3 commits into
crystal-lang:master
from
HertzDevil:feature/process-exit-reason
Feb 16, 2023
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HertzDevil
added
kind:feature
platform:windows
Windows support based on the MSVC toolchain / Win32 API
topic:stdlib:system
labels
Feb 7, 2023
Comment on lines
+297
to
+322
private def exit_message(status) | ||
case status.exit_reason | ||
when .aborted? | ||
if status.signal_exit? | ||
signal = status.exit_signal | ||
if signal.kill? | ||
"Program was killed" | ||
else | ||
"Program received and didn't handle signal #{signal} (#{signal.value})" | ||
end | ||
else | ||
STDERR.puts "Program received and didn't handle signal #{signal} (#{signal.value})" | ||
"Program exited abnormally" | ||
end | ||
else | ||
STDERR.puts "Program exited abnormally, the cause is unknown" | ||
when .breakpoint? | ||
"Program hit a breakpoint and no debugger was attached" | ||
when .access_violation?, .bad_memory_access? | ||
# NOTE: this only happens with the empty prelude, because the stdlib | ||
# runtime catches those exceptions and then exits _normally_ with exit | ||
# code 11 or 1 | ||
"Program exited because of an invalid memory access" | ||
when .bad_instruction? | ||
"Program exited because of an invalid instruction" | ||
when .float_exception? | ||
"Program exited because of a floating-point system exception" | ||
when .unknown? | ||
"Program exited abnormally, the cause is unknown" |
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I'm wondering if this couldn't be useful on its own and moved into Process::Status#description
or similar?
This doesn't need to happen in this PR.
straight-shoota
approved these changes
Feb 15, 2023
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Labels
kind:feature
platform:windows
Windows support based on the MSVC toolchain / Win32 API
topic:stdlib:system
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Resolves #12284.
As of this PR the compiler itself should no longer depend on
Signal
directly.