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use PRODUCT_BUNDLE_IDENTIFIER via Config.xcconfig
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ctate committed May 26, 2024
1 parent 555fdf2 commit b8e0119
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2 changes: 0 additions & 2 deletions platforms/apple/Crystal.xcodeproj/project.pbxproj
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"LD_RUNPATH_SEARCH_PATHS[sdk=macosx*]" = "@executable_path/../Frameworks";
MACOSX_DEPLOYMENT_TARGET = 14.0;
MARKETING_VERSION = 0.1;
PRODUCT_BUNDLE_IDENTIFIER = dev.ctate.Crystal;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = auto;
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx";
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"LD_RUNPATH_SEARCH_PATHS[sdk=macosx*]" = "@executable_path/../Frameworks";
MACOSX_DEPLOYMENT_TARGET = 14.0;
MARKETING_VERSION = 0.1;
PRODUCT_BUNDLE_IDENTIFIER = dev.ctate.Crystal;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = auto;
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx";
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1 change: 1 addition & 0 deletions platforms/apple/Crystal/Config.xcconfig.sample
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@@ -1 +1,2 @@
DEVELOPMENT_TEAM = YOUR_TEAM_ID_HERE // Replace with your actual team ID
PRODUCT_BUNDLE_IDENTIFIER = YOUR_BUNDLE_IDENTIFIER_HERE // Replace with your actual bundle identifier (ie. org.example.AppName)

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