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Health pickups #219
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The feature itself is just part of restoring Cyberdogs gameplay, but it is an interesting design change. Done well, the health pickups encourage the player to keep moving, and discourages being overly cautious, improving the pace of the game. A few ideas to implement this well:
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cxong
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Mar 17, 2014
Fix explored % for maps with nothing tiles Use centered new pic by default Fix infinite loop when placing enemies on tiny map Fix crash when placing items outside map bounds
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