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Occasional background corruption, blank background on macOS #557

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cxong opened this issue May 6, 2018 · 1 comment
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Occasional background corruption, blank background on macOS #557

cxong opened this issue May 6, 2018 · 1 comment
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cxong commented May 6, 2018

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@cxong cxong added the bug label May 6, 2018
@cxong cxong added this to the Grenade Button milestone May 6, 2018
cxong added a commit that referenced this issue May 19, 2018
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cxong commented May 19, 2018

It turns out that the texture refactoring (#440 ) has broken the second window render. According to this thread https://gamedev.stackexchange.com/q/136882/26250 SDL2 doesn't support rendering a single texture to multiple renderers - that is, textures are associated with a single renderer. To render th multiple renderers, we would need to create a texture for each renderer, or render to a target texture and then copy it across to the other renderers.

Will defer this issue to #558

@cxong cxong closed this as completed May 19, 2018
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