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Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org) - switched from Eclipse to Android Studio

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Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org) Copyright (c) 2013-2014 Martin Felis martin@fysx.org

Instructions:

For detailed instructions please refer to the wiki at https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Home.

Download:

You can download pre-built Android packages from https://bitbucket.org/MartinFelis/love-android-sdl2/downloads that allow you to run .love files by opening them using a file manager of your choice.

Quick Start:

Install the Android NDK and the Android SDK with SDK API 12 and run

ndk-build -j4

and after that

ant debug

in the root folder of this project or load the project using Eclipse and compile/run it using Eclipse.

This should give you a .apk file in the bin/ subdirectory that you can then install on your phone.

Bugs:

Bugs and feature requests should be reported to the issue tracker at https://bitbucket.org/MartinFelis/love-android-sdl2/issues?status=new&status=open.

Changelog:

0.9.2a:

  • Added bugfix for ParticleSystem:clone

0.9.2:

  • updated API to match that of LÖVE 0.9.2
  • love.window.setFullscreen can be used to switch between regular and immersive mode without status and navbar
  • added loading of games by opening a main.lua file
  • quitting LÖVE now conforms to the Android application lifecycle
  • stop vibrator when app is paused
  • fixed battery drain by properly pausing OpenAL device
  • fixed printing of non-number and non-string values
  • fixed compilation of Android NDK r10
  • fixed compilation warnings concerning APP_PLATFORM
  • old instance is shut down when opening a new game (note: it may crash when opening games at a high frequency, e.g. more than 2 per second)
  • updated OpenAL-Soft to version 1.16.0
  • updated to newer SDL version (f9244b2a151)

0.9.1b:

  • added love.system.vibrate(seconds)
  • print statements are now redirected to logcat. Output is prefixed with "[LOVE] "
  • removed DevIL, libpng, libjpeg, libmng, and libtiff
  • pngs are loaded using lodepng and jpegs using libturbo-jpeg
  • repeatedly fixed a bug which caused Release builds to crash
  • update to latest mobile-common branch

0.9.1a:

  • using latest SDL_androidgl.c (fixes some random performance issues)
  • using latest love-android @ changeset 8659be0e75a3 (adds support for compressed textures)

0.9.1:

  • uses 0.9.1 API
  • fixed crash on Moto G (and possibly other devices). This was a nasty bug that would just show a blue screen without an error message. The bug was resolved using the help of headchant
  • fixed loading of jpegs (it probably hasn't worked up to now)
  • fixed issues with looping over active touches. This fix was sponsored by slime!

beta2:

  • fixed bug with canvases
  • fixed writing of files when no identity in conf.lua was set
  • added file association (somewhat experimental)

beta1:

  • fixed nasty crash on startup bug
  • fixed love.filesystem.getDirectoryItems()

alpha9:

  • Packaged games do not get duplicated for loading, instead are loaded from memory (!!!)
  • Using inofficial physfs 2.1
  • Removed love.android.getDisplayMetrics(), instead use love.window.getPixelScale()
  • Properly link LGPL libraries dynamically. Everything else is linked statically
  • Added an icon (design by @josefnpat)
  • Fixed crash on startup on OUYA (and possibly other devices)

alpha8:

  • Exposing DisplayMetrics in love.android.getDisplayMetrics())
  • Accelerometer is now available as a joystick
  • enabled armv6 compilation (larger files, better compatibility with Tegra2 devices)
  • updated to latest mobile-common branch (including (very) basic multi-touch gesture tracking)
  • updated OpenAL from 1.13 to 1.15.1
  • updated jpeg library from 8c to 9a
  • updated lcms from 2.2 to 2.5
  • updated libogg from 1.3.0 to 1.3.1
  • updated libvorbis from 1.3.2 to 1.3.4
  • updated mpg123 from 1.13.4 to 1.17.0

alpha7:

  • love.system.getOS() now returns "Android"
  • hardware search key is reported as "search"
  • switched to mobile-common branch
  • using new love.touch module (love.touchpressed(id,x,y,p), love.touchmoved(id,x,y,p), love.touchmoved(id,x,y,p))
  • added LOVE_ANDROID define

License:

This project contains code from multiple projects using various licenses. Please look into the folders of jni// for the respective licenses. A possibly incomplete overview of dependent and included libraries and licenses is the following:

  • FreeType2 (FreeType Project License)
  • libjpeg-turbo (custom license)
  • libmodplug (public domain)
  • libogg (BSD License)
  • libvorbis (BSD License)
  • LuaJIT (MIT License)
  • mpg123 (LGPL 2.1 License)
  • openal-soft (LGPL 2 License)
  • physfs (zlib License)
  • SDL2 (zlib License)

This project also includes LÖVE, which itself is licensed under the zlib license but includes the following libraries that are subject to other licenses:

  • modified Box2D (original Box2D license is zlib)
  • ddsparse (MIT License)
  • enet (MIT License)
  • glad (MIT License)
  • lodepng (zlib License)
  • luasocket (MIT License)
  • SimplexNoise1234 (public domain)
  • stb_image (public domain)
  • utf8 (Boost License)
  • wuff (public domain)

As for the other code, modifications to LÖVE, and build system files are are published under the zlib license (same as LÖVE).

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Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org) - switched from Eclipse to Android Studio

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