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A regional and cultural flavor mod for Crusader Kings 3, and the successor to Cybrxkhan's Immersion Pack mods for CK2.

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cybrxkhan/RICE-for-CK3

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Latest Version: Version 1.12.2.b Hotfix "Palermo" (Released 8/31/24, for vanilla patch 1.12.x)

Newest Flavor Pack: Sicily: Where Three Worlds Met

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I have seen the world map And the navigational chart, But Sicily seems to me The most beautiful in this world. - Ayo visto lo Mappamundi, 15th century Sicilian folk song

RICE, or Regional Immersion and Cultural Enrichment, adds immersion to different regions, cultures, and religions in CK3. As a spiritual successor to my Immersion Packs for CK2, it is a collection of "flavor packs" similar to PI's official flavor pack DLCs. RICE's guiding philosophy is to keep a focused scope that won't change gameplay significantly, but instead adds flavor across the world that is grounded in historical authenticity, especially for lesser-known places, peoples, and histories.

RICE is designed with compatibility in mind, and is technically compatible with most mods; I avoid editing vanilla files to prevent conflicts with other mods. For example, new cultures are added via hidden events at game start instead of directly through province history. If you are a mod author or user and concerned about compatibiliy with RICE, don't hesitate to contact me on the forums or Discord! Also feel free to use my work in your mods - all I ask is that I am credited and (if possible) to give me a heads up.

Manual Installation Steps

DO NOT manually download the master branch unless you know what you're doing as it is a WIP version and not necessarily stable!

  1. Go to https://github.com/cybrxkhan/RICE-for-CK3/releases and find the latest version you wish to download.
  2. Extract the "RICE" folder and "RICE.mod" file from the .zip file to Documents\Paradox Interactive\Crusader Kings III\mod
  3. Launch CKIII and select RICE in the launcher.
  4. Enjoy and play!

The mod folder should look something like this:

NOTE: When re-installing a mod, delete the old version of the mod first before copy and pasting the new one! While it's not always necessary, it's a good habit to do to prevent any potential issues. Additionally, make sure you are not subscribed to the Steam version of the mod, to prevent the launcher from getting confused as to which version to use.

Current Flavor Packs

At the moment, the following RICE flavor packs are included in the mod. Click to view guides which cover the features included in each pack in more detail (please note some guides are unfinished and/or out of date).

Latest Changelog

1.12.2.b Hotfix for "Palermo"

  • AI rulers now affected by the hidden timer to reduce grain interaction spam
  • Hellenic pagans now count as the Greek world for the Sicilian struggle
  • Fixed Sawdan’s historical aspiration success condition not counting vassal-owned counties for the 8 county requirement

1.12.2.a Hotfix for "Palermo"

  • Added missing Spanish translations, courtesy of Ferchu
  • Reduced how often AI rulers do Sicilian grain character interactions
  • Implemented a hidden timer that will prevent AI rulers from spamming you with grain-related interactions too soon after each other
  • Slightly buffed the amount of special event troops Sicilian Muslim rulers get at game start in 1066
  • Reduced the chances AI will pick Experienced Whalers tradition
  • SwedishGuy360’s easter egg character is now cynical instead of stubborn
  • SwedishGuy360’s easter egg character is now heterosexual
  • Cybrxkhan’s special easter egg characters are now heterosexual
  • Fixed missing loc for the Sicilian struggle game concept
  • Fixed Sicilian struggle happening when playing with Fallen Eagle
  • Miscellaneous fixes

1.12.2 "Palermo"

  • Added new flavor pack: Sicily: Between Three Worlds
  • Added 10 new European, Mediterranean, and Middle Eastern themed soundtracks
  • Added new activity option for all local pilgrimages: Votive Offerings
  • Added new travel option to Venerate at Local Shrines
  • Added a lot of French translations by various translators from Paratranz
  • Added Makhazen and Siba tradition to Baranis, replacing Granary of Africa
  • Added Khalaj culture, a divergent culture of Turco-Hephthalite, around Afghanistan and events to spawn in if playing in early start dates
  • Added Elamite namelist for Elamite and Elymaean cultures
  • Added Gissur, the father of Isleifur (Icelandic “duke” in 1066), in character history
  • Added a game rule to remove easter egg characters at game start
  • Added Swedishguy360’s easter egg character in Benavert’s court (for correctly guessing Sicily)
  • Local Pilgrimage activities are no longer allowed for faiths with the Pilgrimage Forbidden doctrine
  • William the Conqueror only requires the Early Medieval rather than High Medieval era for completing the Normandy struggle
  • Changed Tajik culture’s name to Khorasani
  • Kashmiri culture’s Equal Inheritance tradition replaced with Caravaneers
  • Darada culture’s Frequent Festivals tradition replaced with Equal Inheritance
  • Malagasy moved to Malayic heritage
  • Malagasy made a hybrid of of East African and Malayic cultures
  • Burman heritage renamed to Irrawaddy heritage
  • Rasht is now Pamiri culture at game start
  • Abdul-Hasan Al-Muddabir starts with decent stewardship and learning in the 867 start
  • Reward troops from completing Vijayabahu’s aspiration are now inheritable and subject to supply limits
  • Struggle ending events for older struggles will now have a more appropriate sfx sound play when the option is selected
  • Tweaked language of the Vinland Realism game rules for more clarity
  • Nerfed the Founders of Normandy and Norman Conquest modifiers again by changing their Dynasty Prestige bonus to a legitimacy bonus
  • William the Conqueror (AI or player) has easier requirements to end the Normandy struggle
  • William the Conqueror AI will now generally try to end the Normandy struggle
  • Afro-Roman now has Cosmopolitan ethos
  • Afro-Roman now has African Tolerance tradition instead of Philosopher Culture
  • Decision to adopt Arctic Adaptations now has a warning about losing culture tradition if the culture is at the tradition limit
  • Increased likelihood AI will take the decision to Convene Iceland’s First Althing after time has passed
  • Made it easier for the AI to take the Historia Normannorum decision
  • Historia Normannorum now has an alternate trigger with having a high diplomacy skill
  • Fixed annual catalysts not triggering for several struggles, particularly the Normandy struggle
  • Fixed potential CTD from several activities due to being able to select wasteland as a destination
  • Fixed missing legitimacy effects for Norman adventurer and border raid CBs
  • Fixed loc error for the Free Range Pastures culture requirement
  • Fixed loc for reformed Shamsi paganism using Vedda paganism text
  • Fixed event for the Destroy the Sangha ending of the Sri Lankan struggle not triggering for other rulers
  • Fixed Iceland geyser event triggering outside of Iceland
  • Fixed some text in the Bamian Pilgrimage activity referring to Sri Pada
  • Fixed missing loc concerning building requirements for Alhambra and Santiago decisions
  • Fixed missing loc for NOT_RICE_maritime_silk_road_geographical_req
  • Fixed Oromo culture having wrong traditions for the RICE+EPE compatch
  • Fixed random event chances for Tarim Basin entertainer event being visible
  • Fixed localization issues with some god names for Omotic and Sidamic faiths
  • Fixed Terek Pass not being given to al-Kashgari when playing with ROA
  • Miscellaneous bugfixes and tweaks

Credits

Thanks to all I worked with, took stuff from, and provided me encouragement and feedback over the years. Huge thanks to the kind souls who take the time to translate the mod and put up with my erratic update schedule.

Special thanks in particular to:

  • Atreides for bookmark icons
  • B7E7 for collab and content from BlackEmperor's Africa Plus mod
  • Bonseny for the amazing VIET and RICE logos and the beautiful 3D art assets
  • Celticus for a lot of useful help and suggestions
  • Diadochi Kings mod (from CK2) for Elamite names
  • DrStein(Dupont) for revamped artwork
  • Fische for the Dragon Blood art icon and Vertimnus for donating it to me (originally made for Sinews of War)
  • George Hammond for some music (see here for more of his work)
  • Henry for the Better Bedouin Culture mod
  • KeizerHarm for UI work
  • Lahom for most Native American names
  • Макс for Erzya and Moksha names and info
  • Msl229 for Eastern Europe research and code
  • Naatturi for content from the Ukonusko Overhaul mod
  • Nezaros for religion and bookmark art
  • Nix for Evenki names
  • PinkPanzer for some decision art
  • Rajas of Asia for Asian stuff and collab
  • Shatzi for more Breton content
  • Soraya for a lot of research and code
  • The Fallen Eagle for some icons and collab
  • The Not So Lonely Arrikirri and Tundragrass for help on the Zunbils
  • YTnuBF for Native American ethnicities from the Amerindian Steppe Tribe mod

About

A regional and cultural flavor mod for Crusader Kings 3, and the successor to Cybrxkhan's Immersion Pack mods for CK2.

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