NewtonWars is a space battle game. Gravity is the main theme, influencing the path of your missiles around numerous planets on the battlefield.
It is heavily inspired by Gravitational Combat.
The game is best played in "party mode" with the display on a TV or projector and each participant connected via telnet (with a laptop or smartphone). Other possible modes (i.e. local hot-seat multiplayer) are currently not implemented, but may be added later.
- prevent player spawns near existing shots
- add font rendering to unified renderer
- performance: directly render stored shots (w/o prior conversion)
- add raspberry pi support
- unified renderer working for glut and raspberry pi targets
- fix windows and mac compatibility
- remove fake Makefile
- add build scripts
- fix force/velocity
- rename interface to display
- rename force to velocity
- decouple network code from rendering
- move almost all data into simulation, renderer is a simple view now
- simulation is now prepared for introduction of additional gamemodes (realtime, realtime with multiple shots, etc.)
- make server echo switchable per connection for strange telnet clients
- playable version - initial commit