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"Delete Unused Gameobject" doesn't play well with FinalIK #115

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kyrahabattoir opened this issue Aug 4, 2024 · 2 comments
Closed

"Delete Unused Gameobject" doesn't play well with FinalIK #115

kyrahabattoir opened this issue Aug 4, 2024 · 2 comments

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@kyrahabattoir
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If you use gameobjects in a FinalIK bone chain they end up optimized away.

Would it be possible to make the optimizer aware of FinalIK components?

@kyrahabattoir kyrahabattoir changed the title Delete Unused Gameobject doesn't play well with FinalIK "Delete Unused Gameobject" doesn't play well with FinalIK Aug 4, 2024
@d4rkc0d3r
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It will probably be fixed when I switch to a more generic version of finding referenced transforms. I have that planned for adding support for the VRC constraints.
Hopefully that will then also just work with FinalIK then. I'll write another message here whenever I have implemented that.

@d4rkc0d3r
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3.8.0 should now work with FinalIK components.
However my testing was only very minimal so there might still be some bugs. If you find any please just make a new issue with steps to reproduce.

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