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If you use gameobjects in a FinalIK bone chain they end up optimized away.
Would it be possible to make the optimizer aware of FinalIK components?
The text was updated successfully, but these errors were encountered:
kyrahabattoir
changed the title
Delete Unused Gameobject doesn't play well with FinalIK
"Delete Unused Gameobject" doesn't play well with FinalIK
Aug 4, 2024
It will probably be fixed when I switch to a more generic version of finding referenced transforms. I have that planned for adding support for the VRC constraints.
Hopefully that will then also just work with FinalIK then. I'll write another message here whenever I have implemented that.
3.8.0 should now work with FinalIK components.
However my testing was only very minimal so there might still be some bugs. If you find any please just make a new issue with steps to reproduce.
If you use gameobjects in a FinalIK bone chain they end up optimized away.
Would it be possible to make the optimizer aware of FinalIK components?
The text was updated successfully, but these errors were encountered: