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"Delete unused GameObjects" option can break Play Audio State Behaviour #93

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TheMrGong opened this issue Apr 1, 2024 · 2 comments
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@TheMrGong
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Source path needs to be updated to the moved position

TheMrGong added a commit to TheMrGong/d4rkAvatarOptimizer that referenced this issue Apr 1, 2024
@d4rkc0d3r
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Adding the audio source to the exclusion list should work as a workaround until I fix this eventually.
The exclusion list also ensures that Delete unused GameObjects doesn't delete anything in the path of one of the excluded objects.

d4rkc0d3r added a commit that referenced this issue Apr 17, 2024
@d4rkc0d3r
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fixed in 3.6.1

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