Isometric game demo for Phaser 3.5
The demo is based on the following tutorial for Phaser 2 and rewritten for the newest version of Phaser. Scene management and depth sorting is now native to Phaser and Webpack is used to support bundling and ES6.
An Updated Primer for Creating Isometric Worlds, Part 1
Open demo
- Add pointer interaction
- Add path finding with easystar.js
- Add scrolling
- Make game responsive
- Add ways to interact with other characters
- Add a store to spend coins
- Look into phasers dynamic tyle sprites (from tiled)
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Improve isWalkable() by implementing collision physicsDon't use 2d for isometric physics, use Enable3d instead. -
Look into isophyics with height (z-axis) support
Watch file changes and bundle to /dist
Start Webpack-dev-server and open browser
Bundle to /dist